aws-sdk-gamelift 1.119.0

AWS SDK for Amazon GameLift
Documentation
// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
pub(crate) fn de_game_session_placement(
    decoder: &mut ::aws_smithy_cbor::Decoder,
    depth: u32,
) -> ::std::result::Result<crate::types::GameSessionPlacement, ::aws_smithy_cbor::decode::DeserializeError> {
    if depth >= 128u32 {
        return Err(::aws_smithy_cbor::decode::DeserializeError::custom(
            "maximum nesting depth exceeded",
            decoder.position(),
        ));
    }
    #[allow(clippy::match_single_binding, unused_variables)]
    fn pair(
        mut builder: crate::types::builders::GameSessionPlacementBuilder,
        decoder: &mut ::aws_smithy_cbor::Decoder,
        depth: u32,
    ) -> ::std::result::Result<crate::types::builders::GameSessionPlacementBuilder, ::aws_smithy_cbor::decode::DeserializeError> {
        builder = match decoder.str()?.as_ref() {
            "PlacementId" => {
                ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| Ok(builder.set_placement_id(Some(decoder.string()?))))?
            }
            "GameSessionQueueName" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
                Ok(builder.set_game_session_queue_name(Some(decoder.string()?)))
            })?,
            "Status" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
                Ok(builder.set_status(Some(decoder.string().map(|s| crate::types::GameSessionPlacementState::from(s.as_ref()))?)))
            })?,
            "GameProperties" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
                Ok(
                    builder.set_game_properties(Some(crate::protocol_serde::shape_game_property_list::de_game_property_list(
                        decoder,
                        depth + 1,
                    )?)),
                )
            })?,
            "MaximumPlayerSessionCount" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
                Ok(builder.set_maximum_player_session_count(Some(decoder.integer()?)))
            })?,
            "GameSessionName" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
                Ok(builder.set_game_session_name(Some(decoder.string()?)))
            })?,
            "GameSessionId" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
                Ok(builder.set_game_session_id(Some(decoder.string()?)))
            })?,
            "GameSessionArn" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
                Ok(builder.set_game_session_arn(Some(decoder.string()?)))
            })?,
            "GameSessionRegion" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
                Ok(builder.set_game_session_region(Some(decoder.string()?)))
            })?,
            "PlayerLatencies" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
                Ok(
                    builder.set_player_latencies(Some(crate::protocol_serde::shape_player_latency_list::de_player_latency_list(
                        decoder,
                        depth + 1,
                    )?)),
                )
            })?,
            "StartTime" => {
                ::aws_smithy_cbor::decode::set_optional(
                    builder,
                    decoder,
                    |builder, decoder| Ok(builder.set_start_time(Some(decoder.timestamp()?))),
                )?
            }
            "EndTime" => {
                ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| Ok(builder.set_end_time(Some(decoder.timestamp()?))))?
            }
            "IpAddress" => {
                ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| Ok(builder.set_ip_address(Some(decoder.string()?))))?
            }
            "DnsName" => {
                ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| Ok(builder.set_dns_name(Some(decoder.string()?))))?
            }
            "Port" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| Ok(builder.set_port(Some(decoder.integer()?))))?,
            "PlacedPlayerSessions" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
                Ok(builder.set_placed_player_sessions(Some(
                    crate::protocol_serde::shape_placed_player_session_list::de_placed_player_session_list(decoder, depth + 1)?,
                )))
            })?,
            "GameSessionData" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
                Ok(builder.set_game_session_data(Some(decoder.string()?)))
            })?,
            "MatchmakerData" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
                Ok(builder.set_matchmaker_data(Some(decoder.string()?)))
            })?,
            "PriorityConfigurationOverride" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
                Ok(builder.set_priority_configuration_override(Some(
                    crate::protocol_serde::shape_priority_configuration_override::de_priority_configuration_override(decoder, depth + 1)?,
                )))
            })?,
            "PlayerGatewayStatus" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
                Ok(builder.set_player_gateway_status(Some(decoder.string().map(|s| crate::types::PlayerGatewayStatus::from(s.as_ref()))?)))
            })?,
            _ => {
                decoder.skip()?;
                builder
            }
        };
        Ok(builder)
    }

    let mut builder = crate::types::builders::GameSessionPlacementBuilder::default();

    match decoder.map()? {
        None => loop {
            match decoder.datatype()? {
                ::aws_smithy_cbor::data::Type::Break => {
                    decoder.skip()?;
                    break;
                }
                _ => {
                    builder = pair(builder, decoder, depth)?;
                }
            };
        },
        Some(n) => {
            for _ in 0..n {
                builder = pair(builder, decoder, depth)?;
            }
        }
    };
    #[allow(clippy::needless_question_mark)]
    {
        return Ok(builder.build());
    }
}