pub(crate) fn de_game_session_placement(
decoder: &mut ::aws_smithy_cbor::Decoder,
depth: u32,
) -> ::std::result::Result<crate::types::GameSessionPlacement, ::aws_smithy_cbor::decode::DeserializeError> {
if depth >= 128u32 {
return Err(::aws_smithy_cbor::decode::DeserializeError::custom(
"maximum nesting depth exceeded",
decoder.position(),
));
}
#[allow(clippy::match_single_binding, unused_variables)]
fn pair(
mut builder: crate::types::builders::GameSessionPlacementBuilder,
decoder: &mut ::aws_smithy_cbor::Decoder,
depth: u32,
) -> ::std::result::Result<crate::types::builders::GameSessionPlacementBuilder, ::aws_smithy_cbor::decode::DeserializeError> {
builder = match decoder.str()?.as_ref() {
"PlacementId" => {
::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| Ok(builder.set_placement_id(Some(decoder.string()?))))?
}
"GameSessionQueueName" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
Ok(builder.set_game_session_queue_name(Some(decoder.string()?)))
})?,
"Status" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
Ok(builder.set_status(Some(decoder.string().map(|s| crate::types::GameSessionPlacementState::from(s.as_ref()))?)))
})?,
"GameProperties" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
Ok(
builder.set_game_properties(Some(crate::protocol_serde::shape_game_property_list::de_game_property_list(
decoder,
depth + 1,
)?)),
)
})?,
"MaximumPlayerSessionCount" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
Ok(builder.set_maximum_player_session_count(Some(decoder.integer()?)))
})?,
"GameSessionName" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
Ok(builder.set_game_session_name(Some(decoder.string()?)))
})?,
"GameSessionId" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
Ok(builder.set_game_session_id(Some(decoder.string()?)))
})?,
"GameSessionArn" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
Ok(builder.set_game_session_arn(Some(decoder.string()?)))
})?,
"GameSessionRegion" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
Ok(builder.set_game_session_region(Some(decoder.string()?)))
})?,
"PlayerLatencies" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
Ok(
builder.set_player_latencies(Some(crate::protocol_serde::shape_player_latency_list::de_player_latency_list(
decoder,
depth + 1,
)?)),
)
})?,
"StartTime" => {
::aws_smithy_cbor::decode::set_optional(
builder,
decoder,
|builder, decoder| Ok(builder.set_start_time(Some(decoder.timestamp()?))),
)?
}
"EndTime" => {
::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| Ok(builder.set_end_time(Some(decoder.timestamp()?))))?
}
"IpAddress" => {
::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| Ok(builder.set_ip_address(Some(decoder.string()?))))?
}
"DnsName" => {
::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| Ok(builder.set_dns_name(Some(decoder.string()?))))?
}
"Port" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| Ok(builder.set_port(Some(decoder.integer()?))))?,
"PlacedPlayerSessions" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
Ok(builder.set_placed_player_sessions(Some(
crate::protocol_serde::shape_placed_player_session_list::de_placed_player_session_list(decoder, depth + 1)?,
)))
})?,
"GameSessionData" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
Ok(builder.set_game_session_data(Some(decoder.string()?)))
})?,
"MatchmakerData" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
Ok(builder.set_matchmaker_data(Some(decoder.string()?)))
})?,
"PriorityConfigurationOverride" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
Ok(builder.set_priority_configuration_override(Some(
crate::protocol_serde::shape_priority_configuration_override::de_priority_configuration_override(decoder, depth + 1)?,
)))
})?,
"PlayerGatewayStatus" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
Ok(builder.set_player_gateway_status(Some(decoder.string().map(|s| crate::types::PlayerGatewayStatus::from(s.as_ref()))?)))
})?,
_ => {
decoder.skip()?;
builder
}
};
Ok(builder)
}
let mut builder = crate::types::builders::GameSessionPlacementBuilder::default();
match decoder.map()? {
None => loop {
match decoder.datatype()? {
::aws_smithy_cbor::data::Type::Break => {
decoder.skip()?;
break;
}
_ => {
builder = pair(builder, decoder, depth)?;
}
};
},
Some(n) => {
for _ in 0..n {
builder = pair(builder, decoder, depth)?;
}
}
};
#[allow(clippy::needless_question_mark)]
{
return Ok(builder.build());
}
}