aws-sdk-gamelift 1.119.0

AWS SDK for Amazon GameLift
Documentation
// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
pub(crate) fn de_player_connection_detail(
    decoder: &mut ::aws_smithy_cbor::Decoder,
    depth: u32,
) -> ::std::result::Result<crate::types::PlayerConnectionDetail, ::aws_smithy_cbor::decode::DeserializeError> {
    if depth >= 128u32 {
        return Err(::aws_smithy_cbor::decode::DeserializeError::custom(
            "maximum nesting depth exceeded",
            decoder.position(),
        ));
    }
    #[allow(clippy::match_single_binding, unused_variables)]
    fn pair(
        mut builder: crate::types::builders::PlayerConnectionDetailBuilder,
        decoder: &mut ::aws_smithy_cbor::Decoder,
        depth: u32,
    ) -> ::std::result::Result<crate::types::builders::PlayerConnectionDetailBuilder, ::aws_smithy_cbor::decode::DeserializeError> {
        builder =
            match decoder.str()?.as_ref() {
                "PlayerId" => {
                    ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| Ok(builder.set_player_id(Some(decoder.string()?))))?
                }
                "Endpoints" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
                    Ok(builder.set_endpoints(Some(
                        crate::protocol_serde::shape_player_connection_endpoint_list::de_player_connection_endpoint_list(decoder, depth + 1)?,
                    )))
                })?,
                "PlayerGatewayToken" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
                    Ok(builder.set_player_gateway_token(Some(decoder.string()?)))
                })?,
                "Expiration" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
                    Ok(builder.set_expiration(Some(decoder.timestamp()?)))
                })?,
                _ => {
                    decoder.skip()?;
                    builder
                }
            };
        Ok(builder)
    }

    let mut builder = crate::types::builders::PlayerConnectionDetailBuilder::default();

    match decoder.map()? {
        None => loop {
            match decoder.datatype()? {
                ::aws_smithy_cbor::data::Type::Break => {
                    decoder.skip()?;
                    break;
                }
                _ => {
                    builder = pair(builder, decoder, depth)?;
                }
            };
        },
        Some(n) => {
            for _ in 0..n {
                builder = pair(builder, decoder, depth)?;
            }
        }
    };
    #[allow(clippy::needless_question_mark)]
    {
        return Ok(builder.build());
    }
}