pub(crate) fn de_game_server(
decoder: &mut ::aws_smithy_cbor::Decoder,
depth: u32,
) -> ::std::result::Result<crate::types::GameServer, ::aws_smithy_cbor::decode::DeserializeError> {
if depth >= 128u32 {
return Err(::aws_smithy_cbor::decode::DeserializeError::custom(
"maximum nesting depth exceeded",
decoder.position(),
));
}
#[allow(clippy::match_single_binding, unused_variables)]
fn pair(
mut builder: crate::types::builders::GameServerBuilder,
decoder: &mut ::aws_smithy_cbor::Decoder,
depth: u32,
) -> ::std::result::Result<crate::types::builders::GameServerBuilder, ::aws_smithy_cbor::decode::DeserializeError> {
builder = match decoder.str()?.as_ref() {
"GameServerGroupName" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
Ok(builder.set_game_server_group_name(Some(decoder.string()?)))
})?,
"GameServerGroupArn" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
Ok(builder.set_game_server_group_arn(Some(decoder.string()?)))
})?,
"GameServerId" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
Ok(builder.set_game_server_id(Some(decoder.string()?)))
})?,
"InstanceId" => {
::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| Ok(builder.set_instance_id(Some(decoder.string()?))))?
}
"ConnectionInfo" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
Ok(builder.set_connection_info(Some(decoder.string()?)))
})?,
"GameServerData" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
Ok(builder.set_game_server_data(Some(decoder.string()?)))
})?,
"ClaimStatus" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
Ok(builder.set_claim_status(Some(decoder.string().map(|s| crate::types::GameServerClaimStatus::from(s.as_ref()))?)))
})?,
"UtilizationStatus" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
Ok(builder.set_utilization_status(Some(
decoder.string().map(|s| crate::types::GameServerUtilizationStatus::from(s.as_ref()))?,
)))
})?,
"RegistrationTime" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
Ok(builder.set_registration_time(Some(decoder.timestamp()?)))
})?,
"LastClaimTime" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
Ok(builder.set_last_claim_time(Some(decoder.timestamp()?)))
})?,
"LastHealthCheckTime" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
Ok(builder.set_last_health_check_time(Some(decoder.timestamp()?)))
})?,
_ => {
decoder.skip()?;
builder
}
};
Ok(builder)
}
let mut builder = crate::types::builders::GameServerBuilder::default();
match decoder.map()? {
None => loop {
match decoder.datatype()? {
::aws_smithy_cbor::data::Type::Break => {
decoder.skip()?;
break;
}
_ => {
builder = pair(builder, decoder, depth)?;
}
};
},
Some(n) => {
for _ in 0..n {
builder = pair(builder, decoder, depth)?;
}
}
};
#[allow(clippy::needless_question_mark)]
{
return Ok(builder.build());
}
}