aws-sdk-gamelift 1.118.0

AWS SDK for Amazon GameLift
Documentation
// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
#[allow(clippy::unnecessary_wraps)]
pub fn de_describe_game_server_http_error(
    _response_status: u16,
    _response_headers: &::aws_smithy_runtime_api::http::Headers,
    _response_body: &[u8],
) -> std::result::Result<
    crate::operation::describe_game_server::DescribeGameServerOutput,
    crate::operation::describe_game_server::DescribeGameServerError,
> {
    #[allow(unused_mut)]
    let mut generic_builder = crate::cbor_errors::parse_error_metadata(_response_status, _response_headers, _response_body)
        .map_err(crate::operation::describe_game_server::DescribeGameServerError::unhandled)?;
    generic_builder = ::aws_types::request_id::apply_request_id(generic_builder, _response_headers);
    let generic = generic_builder.build();
    let error_code = match generic.code() {
        Some(code) => code,
        None => return Err(crate::operation::describe_game_server::DescribeGameServerError::unhandled(generic)),
    };

    let _error_message = generic.message().map(|msg| msg.to_owned());
    Err(match error_code {
        "InternalServiceException" => crate::operation::describe_game_server::DescribeGameServerError::InternalServiceException({
            #[allow(unused_mut)]
            let mut tmp = {
                #[allow(unused_mut)]
                let mut output = crate::types::error::builders::InternalServiceExceptionBuilder::default();
                output = crate::protocol_serde::shape_internal_service_exception::de_internal_service_exception_cbor_err(_response_body, output)
                    .map_err(crate::operation::describe_game_server::DescribeGameServerError::unhandled)?;
                let output = output.meta(generic);
                output.build()
            };
            if tmp.message.is_none() {
                tmp.message = _error_message;
            }
            tmp
        }),
        "InvalidRequestException" => crate::operation::describe_game_server::DescribeGameServerError::InvalidRequestException({
            #[allow(unused_mut)]
            let mut tmp = {
                #[allow(unused_mut)]
                let mut output = crate::types::error::builders::InvalidRequestExceptionBuilder::default();
                output = crate::protocol_serde::shape_invalid_request_exception::de_invalid_request_exception_cbor_err(_response_body, output)
                    .map_err(crate::operation::describe_game_server::DescribeGameServerError::unhandled)?;
                let output = output.meta(generic);
                output.build()
            };
            if tmp.message.is_none() {
                tmp.message = _error_message;
            }
            tmp
        }),
        "NotFoundException" => crate::operation::describe_game_server::DescribeGameServerError::NotFoundException({
            #[allow(unused_mut)]
            let mut tmp = {
                #[allow(unused_mut)]
                let mut output = crate::types::error::builders::NotFoundExceptionBuilder::default();
                output = crate::protocol_serde::shape_not_found_exception::de_not_found_exception_cbor_err(_response_body, output)
                    .map_err(crate::operation::describe_game_server::DescribeGameServerError::unhandled)?;
                let output = output.meta(generic);
                output.build()
            };
            if tmp.message.is_none() {
                tmp.message = _error_message;
            }
            tmp
        }),
        "UnauthorizedException" => crate::operation::describe_game_server::DescribeGameServerError::UnauthorizedException({
            #[allow(unused_mut)]
            let mut tmp = {
                #[allow(unused_mut)]
                let mut output = crate::types::error::builders::UnauthorizedExceptionBuilder::default();
                output = crate::protocol_serde::shape_unauthorized_exception::de_unauthorized_exception_cbor_err(_response_body, output)
                    .map_err(crate::operation::describe_game_server::DescribeGameServerError::unhandled)?;
                let output = output.meta(generic);
                output.build()
            };
            if tmp.message.is_none() {
                tmp.message = _error_message;
            }
            tmp
        }),
        _ => crate::operation::describe_game_server::DescribeGameServerError::generic(generic),
    })
}

#[allow(clippy::unnecessary_wraps)]
pub fn de_describe_game_server_http_response(
    _response_status: u16,
    _response_headers: &::aws_smithy_runtime_api::http::Headers,
    _response_body: &[u8],
) -> std::result::Result<
    crate::operation::describe_game_server::DescribeGameServerOutput,
    crate::operation::describe_game_server::DescribeGameServerError,
> {
    Ok({
        #[allow(unused_mut)]
        let mut output = crate::operation::describe_game_server::builders::DescribeGameServerOutputBuilder::default();
        output = crate::protocol_serde::shape_describe_game_server::de_describe_game_server(_response_body, output)
            .map_err(crate::operation::describe_game_server::DescribeGameServerError::unhandled)?;
        output._set_request_id(::aws_types::request_id::RequestId::request_id(_response_headers).map(str::to_string));
        output.build()
    })
}

pub fn ser_describe_game_server_input(
    input: &crate::operation::describe_game_server::DescribeGameServerInput,
) -> ::std::result::Result<::aws_smithy_types::body::SdkBody, ::aws_smithy_types::error::operation::SerializationError> {
    let mut encoder = ::aws_smithy_cbor::Encoder::new(Vec::new());
    {
        let encoder = &mut encoder;
        crate::protocol_serde::shape_describe_game_server_input::ser_describe_game_server_input_input(encoder, input)?;
    }
    Ok(::aws_smithy_types::body::SdkBody::from(encoder.into_writer()))
}

pub(crate) fn de_describe_game_server(
    value: &[u8],
    mut builder: crate::operation::describe_game_server::builders::DescribeGameServerOutputBuilder,
) -> ::std::result::Result<
    crate::operation::describe_game_server::builders::DescribeGameServerOutputBuilder,
    ::aws_smithy_cbor::decode::DeserializeError,
> {
    #[allow(clippy::match_single_binding, unused_variables)]
    fn pair(
        mut builder: crate::operation::describe_game_server::builders::DescribeGameServerOutputBuilder,
        decoder: &mut ::aws_smithy_cbor::Decoder,
        depth: u32,
    ) -> ::std::result::Result<
        crate::operation::describe_game_server::builders::DescribeGameServerOutputBuilder,
        ::aws_smithy_cbor::decode::DeserializeError,
    > {
        builder = match decoder.str()?.as_ref() {
            "GameServer" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
                Ok(builder.set_game_server(Some(crate::protocol_serde::shape_game_server::de_game_server(decoder, depth + 1)?)))
            })?,
            _ => {
                decoder.skip()?;
                builder
            }
        };
        Ok(builder)
    }

    let decoder = &mut ::aws_smithy_cbor::Decoder::new(value);
    #[allow(unused_variables)]
    let depth = 0u32;

    match decoder.map()? {
        None => loop {
            match decoder.datatype()? {
                ::aws_smithy_cbor::data::Type::Break => {
                    decoder.skip()?;
                    break;
                }
                _ => {
                    builder = pair(builder, decoder, depth)?;
                }
            };
        },
        Some(n) => {
            for _ in 0..n {
                builder = pair(builder, decoder, depth)?;
            }
        }
    };

    if decoder.position() != value.len() {
        return Err(::aws_smithy_cbor::decode::DeserializeError::expected_end_of_stream(decoder.position()));
    }

    Ok(builder)
}