aws-sdk-gamelift 1.118.0

AWS SDK for Amazon GameLift
Documentation
// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
pub(crate) fn de_matchmaking_configuration(
    decoder: &mut ::aws_smithy_cbor::Decoder,
    depth: u32,
) -> ::std::result::Result<crate::types::MatchmakingConfiguration, ::aws_smithy_cbor::decode::DeserializeError> {
    if depth >= 128u32 {
        return Err(::aws_smithy_cbor::decode::DeserializeError::custom(
            "maximum nesting depth exceeded",
            decoder.position(),
        ));
    }
    #[allow(clippy::match_single_binding, unused_variables)]
    fn pair(
        mut builder: crate::types::builders::MatchmakingConfigurationBuilder,
        decoder: &mut ::aws_smithy_cbor::Decoder,
        depth: u32,
    ) -> ::std::result::Result<crate::types::builders::MatchmakingConfigurationBuilder, ::aws_smithy_cbor::decode::DeserializeError> {
        builder = match decoder.str()?.as_ref() {
            "Name" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| Ok(builder.set_name(Some(decoder.string()?))))?,
            "ConfigurationArn" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
                Ok(builder.set_configuration_arn(Some(decoder.string()?)))
            })?,
            "Description" => {
                ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| Ok(builder.set_description(Some(decoder.string()?))))?
            }
            "GameSessionQueueArns" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
                Ok(
                    builder.set_game_session_queue_arns(Some(crate::protocol_serde::shape_queue_arns_list::de_queue_arns_list(
                        decoder,
                        depth + 1,
                    )?)),
                )
            })?,
            "RequestTimeoutSeconds" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
                Ok(builder.set_request_timeout_seconds(Some(decoder.integer()?)))
            })?,
            "AcceptanceTimeoutSeconds" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
                Ok(builder.set_acceptance_timeout_seconds(Some(decoder.integer()?)))
            })?,
            "AcceptanceRequired" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
                Ok(builder.set_acceptance_required(Some(decoder.boolean()?)))
            })?,
            "RuleSetName" => {
                ::aws_smithy_cbor::decode::set_optional(
                    builder,
                    decoder,
                    |builder, decoder| Ok(builder.set_rule_set_name(Some(decoder.string()?))),
                )?
            }
            "RuleSetArn" => {
                ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| Ok(builder.set_rule_set_arn(Some(decoder.string()?))))?
            }
            "NotificationTarget" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
                Ok(builder.set_notification_target(Some(decoder.string()?)))
            })?,
            "AdditionalPlayerCount" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
                Ok(builder.set_additional_player_count(Some(decoder.integer()?)))
            })?,
            "CustomEventData" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
                Ok(builder.set_custom_event_data(Some(decoder.string()?)))
            })?,
            "CreationTime" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
                Ok(builder.set_creation_time(Some(decoder.timestamp()?)))
            })?,
            "GameProperties" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
                Ok(
                    builder.set_game_properties(Some(crate::protocol_serde::shape_game_property_list::de_game_property_list(
                        decoder,
                        depth + 1,
                    )?)),
                )
            })?,
            "GameSessionData" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
                Ok(builder.set_game_session_data(Some(decoder.string()?)))
            })?,
            "BackfillMode" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
                Ok(builder.set_backfill_mode(Some(decoder.string().map(|s| crate::types::BackfillMode::from(s.as_ref()))?)))
            })?,
            "FlexMatchMode" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
                Ok(builder.set_flex_match_mode(Some(decoder.string().map(|s| crate::types::FlexMatchMode::from(s.as_ref()))?)))
            })?,
            _ => {
                decoder.skip()?;
                builder
            }
        };
        Ok(builder)
    }

    let mut builder = crate::types::builders::MatchmakingConfigurationBuilder::default();

    match decoder.map()? {
        None => loop {
            match decoder.datatype()? {
                ::aws_smithy_cbor::data::Type::Break => {
                    decoder.skip()?;
                    break;
                }
                _ => {
                    builder = pair(builder, decoder, depth)?;
                }
            };
        },
        Some(n) => {
            for _ in 0..n {
                builder = pair(builder, decoder, depth)?;
            }
        }
    };
    #[allow(clippy::needless_question_mark)]
    {
        return Ok(builder.build());
    }
}