pub(crate) fn de_matchmaking_configuration(
decoder: &mut ::aws_smithy_cbor::Decoder,
depth: u32,
) -> ::std::result::Result<crate::types::MatchmakingConfiguration, ::aws_smithy_cbor::decode::DeserializeError> {
if depth >= 128u32 {
return Err(::aws_smithy_cbor::decode::DeserializeError::custom(
"maximum nesting depth exceeded",
decoder.position(),
));
}
#[allow(clippy::match_single_binding, unused_variables)]
fn pair(
mut builder: crate::types::builders::MatchmakingConfigurationBuilder,
decoder: &mut ::aws_smithy_cbor::Decoder,
depth: u32,
) -> ::std::result::Result<crate::types::builders::MatchmakingConfigurationBuilder, ::aws_smithy_cbor::decode::DeserializeError> {
builder = match decoder.str()?.as_ref() {
"Name" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| Ok(builder.set_name(Some(decoder.string()?))))?,
"ConfigurationArn" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
Ok(builder.set_configuration_arn(Some(decoder.string()?)))
})?,
"Description" => {
::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| Ok(builder.set_description(Some(decoder.string()?))))?
}
"GameSessionQueueArns" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
Ok(
builder.set_game_session_queue_arns(Some(crate::protocol_serde::shape_queue_arns_list::de_queue_arns_list(
decoder,
depth + 1,
)?)),
)
})?,
"RequestTimeoutSeconds" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
Ok(builder.set_request_timeout_seconds(Some(decoder.integer()?)))
})?,
"AcceptanceTimeoutSeconds" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
Ok(builder.set_acceptance_timeout_seconds(Some(decoder.integer()?)))
})?,
"AcceptanceRequired" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
Ok(builder.set_acceptance_required(Some(decoder.boolean()?)))
})?,
"RuleSetName" => {
::aws_smithy_cbor::decode::set_optional(
builder,
decoder,
|builder, decoder| Ok(builder.set_rule_set_name(Some(decoder.string()?))),
)?
}
"RuleSetArn" => {
::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| Ok(builder.set_rule_set_arn(Some(decoder.string()?))))?
}
"NotificationTarget" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
Ok(builder.set_notification_target(Some(decoder.string()?)))
})?,
"AdditionalPlayerCount" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
Ok(builder.set_additional_player_count(Some(decoder.integer()?)))
})?,
"CustomEventData" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
Ok(builder.set_custom_event_data(Some(decoder.string()?)))
})?,
"CreationTime" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
Ok(builder.set_creation_time(Some(decoder.timestamp()?)))
})?,
"GameProperties" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
Ok(
builder.set_game_properties(Some(crate::protocol_serde::shape_game_property_list::de_game_property_list(
decoder,
depth + 1,
)?)),
)
})?,
"GameSessionData" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
Ok(builder.set_game_session_data(Some(decoder.string()?)))
})?,
"BackfillMode" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
Ok(builder.set_backfill_mode(Some(decoder.string().map(|s| crate::types::BackfillMode::from(s.as_ref()))?)))
})?,
"FlexMatchMode" => ::aws_smithy_cbor::decode::set_optional(builder, decoder, |builder, decoder| {
Ok(builder.set_flex_match_mode(Some(decoder.string().map(|s| crate::types::FlexMatchMode::from(s.as_ref()))?)))
})?,
_ => {
decoder.skip()?;
builder
}
};
Ok(builder)
}
let mut builder = crate::types::builders::MatchmakingConfigurationBuilder::default();
match decoder.map()? {
None => loop {
match decoder.datatype()? {
::aws_smithy_cbor::data::Type::Break => {
decoder.skip()?;
break;
}
_ => {
builder = pair(builder, decoder, depth)?;
}
};
},
Some(n) => {
for _ in 0..n {
builder = pair(builder, decoder, depth)?;
}
}
};
#[allow(clippy::needless_question_mark)]
{
return Ok(builder.build());
}
}