pub fn ser_start_game_session_placement_input_input(
encoder: &mut ::aws_smithy_cbor::Encoder,
#[allow(unused)] input: &crate::operation::start_game_session_placement::StartGameSessionPlacementInput,
) -> ::std::result::Result<(), ::aws_smithy_types::error::operation::SerializationError> {
encoder.begin_map();
if let Some(var_1) = &input.placement_id {
encoder.str("PlacementId").str(var_1.as_str());
}
if let Some(var_2) = &input.game_session_queue_name {
encoder.str("GameSessionQueueName").str(var_2.as_str());
}
if let Some(var_3) = &input.game_properties {
encoder.str("GameProperties");
encoder.array((*var_3).len());
for item_4 in var_3 {
{
crate::protocol_serde::shape_game_property::ser_game_property(encoder, item_4)?;
}
}
}
if let Some(var_5) = &input.maximum_player_session_count {
encoder.str("MaximumPlayerSessionCount").integer(*var_5);
}
if let Some(var_6) = &input.game_session_name {
encoder.str("GameSessionName").str(var_6.as_str());
}
if let Some(var_7) = &input.player_latencies {
encoder.str("PlayerLatencies");
encoder.array((*var_7).len());
for item_8 in var_7 {
{
crate::protocol_serde::shape_player_latency::ser_player_latency(encoder, item_8)?;
}
}
}
if let Some(var_9) = &input.desired_player_sessions {
encoder.str("DesiredPlayerSessions");
encoder.array((*var_9).len());
for item_10 in var_9 {
{
crate::protocol_serde::shape_desired_player_session::ser_desired_player_session(encoder, item_10)?;
}
}
}
if let Some(var_11) = &input.game_session_data {
encoder.str("GameSessionData").str(var_11.as_str());
}
if let Some(var_12) = &input.priority_configuration_override {
encoder.str("PriorityConfigurationOverride");
crate::protocol_serde::shape_priority_configuration_override::ser_priority_configuration_override(encoder, var_12)?;
}
encoder.end();
Ok(())
}