#include "Tennis.hpp"
#include "../RomUtils.hpp"
namespace ale {
TennisSettings::TennisSettings() { reset(); }
RomSettings* TennisSettings::clone() const {
RomSettings* rval = new TennisSettings();
*rval = *this;
return rval;
}
void TennisSettings::step(const System& system) {
int my_score = readRam(&system, 0xC5);
int oppt_score = readRam(&system, 0xC6);
int my_points = readRam(&system, 0xC7);
int oppt_points = readRam(&system, 0xC8);
int delta_score = my_score - oppt_score;
int delta_points = my_points - oppt_points;
if (m_prev_delta_points != delta_points)
m_reward = delta_points - m_prev_delta_points;
else if (m_prev_delta_score != delta_score)
m_reward = delta_score - m_prev_delta_score;
else
m_reward = 0;
m_prev_delta_points = delta_points;
m_prev_delta_score = delta_score;
m_terminal = (my_points >= 6 && delta_points >= 2) ||
(oppt_points >= 6 && -delta_points >= 2) ||
(my_points == 7 || oppt_points == 7);
}
bool TennisSettings::isTerminal() const { return m_terminal; };
reward_t TennisSettings::getReward() const { return m_reward; }
bool TennisSettings::isMinimal(const Action& a) const {
switch (a) {
case PLAYER_A_NOOP:
case PLAYER_A_FIRE:
case PLAYER_A_UP:
case PLAYER_A_RIGHT:
case PLAYER_A_LEFT:
case PLAYER_A_DOWN:
case PLAYER_A_UPRIGHT:
case PLAYER_A_UPLEFT:
case PLAYER_A_DOWNRIGHT:
case PLAYER_A_DOWNLEFT:
case PLAYER_A_UPFIRE:
case PLAYER_A_RIGHTFIRE:
case PLAYER_A_LEFTFIRE:
case PLAYER_A_DOWNFIRE:
case PLAYER_A_UPRIGHTFIRE:
case PLAYER_A_UPLEFTFIRE:
case PLAYER_A_DOWNRIGHTFIRE:
case PLAYER_A_DOWNLEFTFIRE:
return true;
default:
return false;
}
}
void TennisSettings::reset() {
m_reward = 0;
m_prev_delta_points = 0;
m_prev_delta_score = 0;
m_terminal = false;
}
void TennisSettings::saveState(Serializer& ser) {
ser.putInt(m_reward);
ser.putBool(m_terminal);
ser.putInt(m_prev_delta_points);
ser.putInt(m_prev_delta_score);
}
void TennisSettings::loadState(Deserializer& ser) {
m_reward = ser.getInt();
m_terminal = ser.getBool();
m_prev_delta_points = ser.getInt();
m_prev_delta_score = ser.getInt();
}
ModeVect TennisSettings::getAvailableModes() {
ModeVect modes = {0, 2};
return modes;
}
void TennisSettings::setMode(
game_mode_t m, System& system,
std::unique_ptr<StellaEnvironmentWrapper> environment) {
if (m == 0 || m == 2) {
unsigned char mode = readRam(&system, 0x80);
while (mode != m) {
environment->pressSelect(2);
mode = readRam(&system, 0x80);
}
environment->softReset();
} else {
throw std::runtime_error("This mode doesn't currently exist for this game");
}
}
DifficultyVect TennisSettings::getAvailableDifficulties() {
DifficultyVect diff = {0, 1, 2, 3};
return diff;
}
}