#include "PrivateEye.hpp"
#include "../RomUtils.hpp"
namespace ale {
PrivateEyeSettings::PrivateEyeSettings() { reset(); }
RomSettings* PrivateEyeSettings::clone() const {
RomSettings* rval = new PrivateEyeSettings();
*rval = *this;
return rval;
}
void PrivateEyeSettings::step(const System& system) {
int score = getDecimalScore(0xCA, 0xC9, 0xC8, &system);
int reward = score - m_score;
m_reward = reward;
m_score = score;
int copyright_timer = readRam(&system, 0xC2);
m_terminal = copyright_timer != 0x00 && copyright_timer != 0x01;
}
bool PrivateEyeSettings::isTerminal() const { return m_terminal; };
reward_t PrivateEyeSettings::getReward() const { return m_reward; }
bool PrivateEyeSettings::isMinimal(const Action& a) const {
switch (a) {
case PLAYER_A_NOOP:
case PLAYER_A_FIRE:
case PLAYER_A_UP:
case PLAYER_A_RIGHT:
case PLAYER_A_LEFT:
case PLAYER_A_DOWN:
case PLAYER_A_UPRIGHT:
case PLAYER_A_UPLEFT:
case PLAYER_A_DOWNRIGHT:
case PLAYER_A_DOWNLEFT:
case PLAYER_A_UPFIRE:
case PLAYER_A_RIGHTFIRE:
case PLAYER_A_LEFTFIRE:
case PLAYER_A_DOWNFIRE:
case PLAYER_A_UPRIGHTFIRE:
case PLAYER_A_UPLEFTFIRE:
case PLAYER_A_DOWNRIGHTFIRE:
case PLAYER_A_DOWNLEFTFIRE:
return true;
default:
return false;
}
}
void PrivateEyeSettings::reset() {
m_reward = 0;
m_score = 1000;
m_terminal = false;
}
void PrivateEyeSettings::saveState(Serializer& ser) {
ser.putInt(m_reward);
ser.putInt(m_score);
ser.putBool(m_terminal);
}
void PrivateEyeSettings::loadState(Deserializer& ser) {
m_reward = ser.getInt();
m_score = ser.getInt();
m_terminal = ser.getBool();
}
ActionVect PrivateEyeSettings::getStartingActions() {
ActionVect startingActions;
startingActions.push_back(PLAYER_A_UP);
return startingActions;
}
ModeVect PrivateEyeSettings::getAvailableModes() {
ModeVect modes(getNumModes());
for (unsigned int i = 0; i < modes.size(); i++) {
modes[i] = i;
}
return modes;
}
void PrivateEyeSettings::setMode(
game_mode_t m, System& system,
std::unique_ptr<StellaEnvironmentWrapper> environment) {
if (m < getNumModes()) {
unsigned char mode = readRam(&system, 0x80);
while (mode != m) {
environment->pressSelect(2);
mode = readRam(&system, 0x80);
}
environment->softReset();
} else {
throw std::runtime_error("This mode doesn't currently exist for this game");
}
}
DifficultyVect PrivateEyeSettings::getAvailableDifficulties() {
DifficultyVect diff = {0, 1, 2, 3};
return diff;
}
}