ale-sys 0.1.2

Rust bindings to the Arcade Learning Environment
Documentation
/* *****************************************************************************
 * The lines 71, 124, 132 and 140 are based on Xitari's code, from Google Inc.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License version 2
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 * *****************************************************************************
 * A.L.E (Arcade Learning Environment)
 * Copyright (c) 2009-2013 by Yavar Naddaf, Joel Veness, Marc G. Bellemare and
 *   the Reinforcement Learning and Artificial Intelligence Laboratory
 * Released under the GNU General Public License; see License.txt for details.
 *
 * Based on: Stella  --  "An Atari 2600 VCS Emulator"
 * Copyright (c) 1995-2007 by Bradford W. Mott and the Stella team
 *
 * *****************************************************************************
 */

#include "RoadRunner.hpp"

#include "../RomUtils.hpp"

namespace ale {

RoadRunnerSettings::RoadRunnerSettings() { reset(); }

/* create a new instance of the rom */
RomSettings* RoadRunnerSettings::clone() const {
  RomSettings* rval = new RoadRunnerSettings();
  *rval = *this;
  return rval;
}

/* process the latest information from ALE */
void RoadRunnerSettings::step(const System& system) {
  // update the reward
  int score = 0, mult = 1;
  for (int digit = 0; digit < 4; digit++) {
    int value = readRam(&system, 0xC9 + digit) & 0xF;
    // 0xA represents '0, don't display'
    if (value == 0xA)
      value = 0;
    score += mult * value;
    mult *= 10;
  }
  score *= 100;
  int reward = score - m_score;
  m_reward = reward;
  m_score = score;

  // update terminal status
  int lives_byte = readRam(&system, 0xC4) & 0x7;
  int y_vel = readRam(&system, 0xB9);
  int x_vel_death = readRam(&system, 0xBD);

  m_terminal = (lives_byte == 0 && (y_vel != 0 || x_vel_death != 0));

  m_lives = lives_byte + 1;
}

/* is end of game */
bool RoadRunnerSettings::isTerminal() const { return m_terminal; };

/* get the most recently observed reward */
reward_t RoadRunnerSettings::getReward() const { return m_reward; }

/* is an action part of the minimal set? */
bool RoadRunnerSettings::isMinimal(const Action& a) const {
  switch (a) {
    case PLAYER_A_NOOP:
    case PLAYER_A_FIRE:
    case PLAYER_A_UP:
    case PLAYER_A_RIGHT:
    case PLAYER_A_LEFT:
    case PLAYER_A_DOWN:
    case PLAYER_A_UPRIGHT:
    case PLAYER_A_UPLEFT:
    case PLAYER_A_DOWNRIGHT:
    case PLAYER_A_DOWNLEFT:
    case PLAYER_A_UPFIRE:
    case PLAYER_A_RIGHTFIRE:
    case PLAYER_A_LEFTFIRE:
    case PLAYER_A_DOWNFIRE:
    case PLAYER_A_UPRIGHTFIRE:
    case PLAYER_A_UPLEFTFIRE:
    case PLAYER_A_DOWNRIGHTFIRE:
    case PLAYER_A_DOWNLEFTFIRE:
      return true;
    default:
      return false;
  }
}

/* reset the state of the game */
void RoadRunnerSettings::reset() {
  m_reward = 0;
  m_score = 0;
  m_terminal = false;
  m_lives = 3;
}

/* saves the state of the rom settings */
void RoadRunnerSettings::saveState(Serializer& ser) {
  ser.putInt(m_reward);
  ser.putInt(m_score);
  ser.putBool(m_terminal);
  ser.putInt(m_lives);
}

// loads the state of the rom settings
void RoadRunnerSettings::loadState(Deserializer& ser) {
  m_reward = ser.getInt();
  m_score = ser.getInt();
  m_terminal = ser.getBool();
  m_lives = ser.getInt();
}

}  // namespace ale