#include "MrDo.hpp"
#include "../RomUtils.hpp"
namespace ale {
MrDoSettings::MrDoSettings() { reset(); }
RomSettings* MrDoSettings::clone() const {
RomSettings* rval = new MrDoSettings();
*rval = *this;
return rval;
}
void MrDoSettings::step(const System& system) {
int score = getDecimalScore(0x82, 0x83, &system);
score *= 10;
int reward = score - m_score;
m_reward = reward;
m_score = score;
m_lives = readRam(&system, 0xDB);
m_terminal = readRam(&system, 0xDA) == 0x40;
}
bool MrDoSettings::isTerminal() const { return m_terminal; };
reward_t MrDoSettings::getReward() const { return m_reward; }
bool MrDoSettings::isMinimal(const Action& a) const {
switch (a) {
case PLAYER_A_NOOP:
case PLAYER_A_FIRE:
case PLAYER_A_UP:
case PLAYER_A_RIGHT:
case PLAYER_A_LEFT:
case PLAYER_A_DOWN:
case PLAYER_A_UPFIRE:
case PLAYER_A_RIGHTFIRE:
case PLAYER_A_LEFTFIRE:
case PLAYER_A_DOWNFIRE:
return true;
default:
return false;
}
}
void MrDoSettings::reset() {
m_reward = 0;
m_score = 0;
m_terminal = false;
m_lives = 4;
}
void MrDoSettings::saveState(Serializer& ser) {
ser.putInt(m_reward);
ser.putInt(m_score);
ser.putBool(m_terminal);
ser.putInt(m_lives);
}
void MrDoSettings::loadState(Deserializer& ser) {
m_reward = ser.getInt();
m_score = ser.getInt();
m_terminal = ser.getBool();
m_lives = ser.getInt();
}
ActionVect MrDoSettings::getStartingActions() {
ActionVect startingActions;
startingActions.push_back(PLAYER_A_FIRE);
return startingActions;
}
}