#include "IceHockey.hpp"
#include <algorithm>
#include "../RomUtils.hpp"
namespace ale {
IceHockeySettings::IceHockeySettings() { reset(); }
RomSettings* IceHockeySettings::clone() const {
RomSettings* rval = new IceHockeySettings();
*rval = *this;
return rval;
}
void IceHockeySettings::step(const System& system) {
int my_score = std::max(getDecimalScore(0x8A, &system), 0);
int oppt_score = std::max(getDecimalScore(0x8B, &system), 0);
int score = my_score - oppt_score;
int reward = std::min(score - m_score, 1);
m_reward = reward;
m_score = score;
int minutes = readRam(&system, 0x87);
int seconds = readRam(&system, 0x86);
m_terminal = minutes == 0 && seconds == 0;
}
bool IceHockeySettings::isTerminal() const { return m_terminal; };
reward_t IceHockeySettings::getReward() const { return m_reward; }
bool IceHockeySettings::isMinimal(const Action& a) const {
switch (a) {
case PLAYER_A_NOOP:
case PLAYER_A_FIRE:
case PLAYER_A_UP:
case PLAYER_A_RIGHT:
case PLAYER_A_LEFT:
case PLAYER_A_DOWN:
case PLAYER_A_UPRIGHT:
case PLAYER_A_UPLEFT:
case PLAYER_A_DOWNRIGHT:
case PLAYER_A_DOWNLEFT:
case PLAYER_A_UPFIRE:
case PLAYER_A_RIGHTFIRE:
case PLAYER_A_LEFTFIRE:
case PLAYER_A_DOWNFIRE:
case PLAYER_A_UPRIGHTFIRE:
case PLAYER_A_UPLEFTFIRE:
case PLAYER_A_DOWNRIGHTFIRE:
case PLAYER_A_DOWNLEFTFIRE:
return true;
default:
return false;
}
}
void IceHockeySettings::reset() {
m_reward = 0;
m_score = 0;
m_terminal = false;
}
void IceHockeySettings::saveState(Serializer& ser) {
ser.putInt(m_reward);
ser.putInt(m_score);
ser.putBool(m_terminal);
}
void IceHockeySettings::loadState(Deserializer& ser) {
m_reward = ser.getInt();
m_score = ser.getInt();
m_terminal = ser.getBool();
}
ModeVect IceHockeySettings::getAvailableModes() {
ModeVect modes = {0, 2};
return modes;
}
void IceHockeySettings::setMode(
game_mode_t m, System& system,
std::unique_ptr<StellaEnvironmentWrapper> environment) {
if (m == 0 || m == 2) {
unsigned char mode = readRam(&system, 0x80);
while (mode != m) {
environment->pressSelect(2);
mode = readRam(&system, 0x80);
}
environment->softReset();
} else {
throw std::runtime_error("This mode doesn't currently exist for this game");
}
}
DifficultyVect IceHockeySettings::getAvailableDifficulties() {
DifficultyVect diff = {0, 1, 2, 3};
return diff;
}
}