#include "DonkeyKong.hpp"
#include "../RomUtils.hpp"
namespace ale {
DonkeyKongSettings::DonkeyKongSettings() { reset(); }
RomSettings* DonkeyKongSettings::clone() const {
RomSettings* rval = new DonkeyKongSettings();
*rval = *this;
return rval;
}
void DonkeyKongSettings::step(const System& system) {
int score = getDecimalScore(0x88, 0x87, &system);
score *= 100;
int reward = score - m_score;
m_reward = reward;
m_score = score;
m_lives = readRam(&system, 0xA3);
m_terminal = (m_lives == 0) && readRam(&system, 0x8F) == 0x03 &&
readRam(&system, 0x8B) == 0x1F;
}
bool DonkeyKongSettings::isTerminal() const { return m_terminal; };
reward_t DonkeyKongSettings::getReward() const { return m_reward; }
bool DonkeyKongSettings::isMinimal(const Action& a) const {
switch (a) {
case PLAYER_A_NOOP:
case PLAYER_A_FIRE:
case PLAYER_A_UP:
case PLAYER_A_RIGHT:
case PLAYER_A_LEFT:
case PLAYER_A_DOWN:
case PLAYER_A_UPRIGHT:
case PLAYER_A_UPLEFT:
case PLAYER_A_DOWNRIGHT:
case PLAYER_A_DOWNLEFT:
case PLAYER_A_UPFIRE:
case PLAYER_A_RIGHTFIRE:
case PLAYER_A_LEFTFIRE:
case PLAYER_A_DOWNFIRE:
case PLAYER_A_UPRIGHTFIRE:
case PLAYER_A_UPLEFTFIRE:
case PLAYER_A_DOWNRIGHTFIRE:
case PLAYER_A_DOWNLEFTFIRE:
return true;
default:
return false;
}
}
void DonkeyKongSettings::reset() {
m_reward = 0;
m_score = 0;
m_terminal = false;
m_lives = 2;
}
void DonkeyKongSettings::saveState(Serializer& ser) {
ser.putInt(m_reward);
ser.putInt(m_score);
ser.putBool(m_terminal);
ser.putInt(m_lives);
}
void DonkeyKongSettings::loadState(Deserializer& ser) {
m_reward = ser.getInt();
m_score = ser.getInt();
m_terminal = ser.getBool();
m_lives = ser.getInt();
}
}