ale-sys 0.1.2

Rust bindings to the Arcade Learning Environment
Documentation
/* *****************************************************************************
 * The method lives() is based on Xitari's code, from Google Inc.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License version 2
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 * *****************************************************************************
 * A.L.E (Arcade Learning Environment)
 * Copyright (c) 2009-2013 by Yavar Naddaf, Joel Veness, Marc G. Bellemare and
 *   the Reinforcement Learning and Artificial Intelligence Laboratory
 * Released under the GNU General Public License; see License.txt for details.
 *
 * Based on: Stella  --  "An Atari 2600 VCS Emulator"
 * Copyright (c) 1995-2007 by Bradford W. Mott and the Stella team
 *
 * *****************************************************************************
 */

#include "MsPacman.hpp"

#include "../RomUtils.hpp"

namespace ale {

MsPacmanSettings::MsPacmanSettings() { reset(); }

/* create a new instance of the rom */
RomSettings* MsPacmanSettings::clone() const {
  RomSettings* rval = new MsPacmanSettings();
  *rval = *this;
  return rval;
}

/* process the latest information from ALE */
void MsPacmanSettings::step(const System& system) {
  // update the reward
  int score = getDecimalScore(0xF8, 0xF9, 0xFA, &system);
  int reward = score - m_score;
  m_reward = reward;
  m_score = score;

  // update terminal status
  int lives_byte = readRam(&system, 0xFB) & 0xF;
  // MGB Did not work int black_screen_byte = readRam(&system, 0x94);
  int death_timer = readRam(&system, 0xA7);
  m_terminal = (lives_byte == 0 && death_timer == 0x53);

  m_lives = (lives_byte & 0x7) + 1;
}

/* is end of game */
bool MsPacmanSettings::isTerminal() const { return m_terminal; };

/* get the most recently observed reward */
reward_t MsPacmanSettings::getReward() const { return m_reward; }

/* is an action part of the minimal set? */
bool MsPacmanSettings::isMinimal(const Action& a) const {
  switch (a) {
    case PLAYER_A_NOOP:
    case PLAYER_A_UP:
    case PLAYER_A_RIGHT:
    case PLAYER_A_LEFT:
    case PLAYER_A_DOWN:
    case PLAYER_A_UPRIGHT:
    case PLAYER_A_UPLEFT:
    case PLAYER_A_DOWNRIGHT:
    case PLAYER_A_DOWNLEFT:
      return true;
    default:
      return false;
  }
}

/* reset the state of the game */
void MsPacmanSettings::reset() {
  m_reward = 0;
  m_score = 0;
  m_terminal = false;
  m_lives = 3;
}

/* saves the state of the rom settings */
void MsPacmanSettings::saveState(Serializer& ser) {
  ser.putInt(m_reward);
  ser.putInt(m_score);
  ser.putBool(m_terminal);
  ser.putInt(m_lives);
}

// loads the state of the rom settings
void MsPacmanSettings::loadState(Deserializer& ser) {
  m_reward = ser.getInt();
  m_score = ser.getInt();
  m_terminal = ser.getBool();
  m_lives = ser.getInt();
}

// returns a list of mode that the game can be played in
ModeVect MsPacmanSettings::getAvailableModes() {
  ModeVect modes(getNumModes());
  for (unsigned int i = 0; i < modes.size(); i++) {
    modes[i] = i;
  }
  return modes;
}

// set the mode of the game
// the given mode must be one returned by the previous function
void MsPacmanSettings::setMode(
    game_mode_t m, System& system,
    std::unique_ptr<StellaEnvironmentWrapper> environment) {
  if (m < getNumModes()) {
    if (m == 0) { //this is the standard variation of the game
      // read the mode we are currently in
      unsigned char mode = readRam(&system, 0x99);
      // read the variation
      unsigned char var = readRam(&system, 0xA1);
      // press select until the correct mode is reached
      while (mode != 1 || var != 1) {
        // hold select button for 10 frames
        environment->pressSelect(10);
        mode = readRam(&system, 0x99);
        var = readRam(&system, 0xA1);
      }
    } else {
      // read the mode we are currently in
      unsigned char mode = readRam(&system, 0x99);
      // read the variation
      unsigned char var = readRam(&system, 0xA1);
      // press select until the correct mode is reached
      while (mode != m || var != 0) {
        // hold select button for 10 frames
        environment->pressSelect(10);
        mode = readRam(&system, 0x99);
        var = readRam(&system, 0xA1);
      }
    }
    //reset the environment to apply changes.
    environment->softReset();
  } else {
    throw std::runtime_error("This mode doesn't currently exist for this game");
  }
}

}  // namespace ale