#include "Boxing.hpp"
#include "../RomUtils.hpp"
namespace ale {
BoxingSettings::BoxingSettings() { reset(); }
RomSettings* BoxingSettings::clone() const {
RomSettings* rval = new BoxingSettings();
*rval = *this;
return rval;
}
void BoxingSettings::step(const System& system) {
int my_score = getDecimalScore(0x92, &system);
int oppt_score = getDecimalScore(0x93, &system);
if (readRam(&system, 0x92) == 0xC0)
my_score = 100;
if (readRam(&system, 0x93) == 0xC0)
oppt_score = 100;
reward_t score = my_score - oppt_score;
m_reward = score - m_score;
m_score = score;
if (my_score == 100 || oppt_score == 100) {
m_terminal = true;
} else { int minutes = readRam(&system, 0x90) >> 4;
int seconds =
(readRam(&system, 0x91) & 0xF) + (readRam(&system, 0x91) >> 4) * 10;
m_terminal = minutes == 0 && seconds == 0;
}
}
bool BoxingSettings::isTerminal() const { return m_terminal; };
reward_t BoxingSettings::getReward() const { return m_reward; }
bool BoxingSettings::isMinimal(const Action& a) const {
switch (a) {
case PLAYER_A_NOOP:
case PLAYER_A_FIRE:
case PLAYER_A_UP:
case PLAYER_A_RIGHT:
case PLAYER_A_LEFT:
case PLAYER_A_DOWN:
case PLAYER_A_UPRIGHT:
case PLAYER_A_UPLEFT:
case PLAYER_A_DOWNRIGHT:
case PLAYER_A_DOWNLEFT:
case PLAYER_A_UPFIRE:
case PLAYER_A_RIGHTFIRE:
case PLAYER_A_LEFTFIRE:
case PLAYER_A_DOWNFIRE:
case PLAYER_A_UPRIGHTFIRE:
case PLAYER_A_UPLEFTFIRE:
case PLAYER_A_DOWNRIGHTFIRE:
case PLAYER_A_DOWNLEFTFIRE:
return true;
default:
return false;
}
}
void BoxingSettings::reset() {
m_reward = 0;
m_score = 0;
m_terminal = false;
}
void BoxingSettings::saveState(Serializer& ser) {
ser.putInt(m_reward);
ser.putInt(m_score);
ser.putBool(m_terminal);
}
void BoxingSettings::loadState(Deserializer& ser) {
m_reward = ser.getInt();
m_score = ser.getInt();
m_terminal = ser.getBool();
}
DifficultyVect BoxingSettings::getAvailableDifficulties() {
DifficultyVect diff = {0, 1, 2, 3};
return diff;
}
}