#[repr(C)]pub struct RendererResourceCommandBufferApi {Show 26 fields
pub create_buffer: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, buffer: *const RendererBufferDescT, device_affinity_mask: u32) -> RendererHandleT>,
pub map_create_buffer: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, buffer: *const RendererBufferDescT, device_affinity_mask: u32, map_flags: RendererMapFlags, data: *mut *mut c_void) -> RendererHandleT>,
pub resize_buffer: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, handle: *mut RendererHandleT, size: u64)>,
pub update_buffer: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, handle: RendererHandleT, offset: u64, size: u64, device_affinity_mask: u32, map_flags: RendererMapFlags, data: *mut *mut c_void)>,
pub fill_buffer: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, handle: RendererHandleT, offset: u64, size: u64, data: u32, device_affinity_mask: u32)>,
pub create_image: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, image: *const RendererImageDescT, device_affinity_mask: u32) -> RendererHandleT>,
pub map_create_image: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, image: *const RendererImageDescT, device_affinity_mask: u32, map_flags: RendererMapFlags, data: *mut *mut c_void) -> RendererHandleT>,
pub update_image: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, handle: RendererHandleT, resource_state: u16, format: u32, subresource: *const RendererImageSubresourceLayersT, offset: *const RendererImageOffsetT, extent: *const RendererImageExtentT, device_affinity_mask: u32, map_flags: RendererMapFlags, data: *mut *mut c_void)>,
pub create_image_views: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, image: RendererHandleT, desc: *const RendererImageDescT, device_affinity_mask: u32, views: *const RendererImageViewT, num_views: u32) -> RendererHandleT>,
pub create_shader: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, shader: *const RendererShaderT, device_affinity_mask: u32) -> RendererHandleT>,
pub create_sampler: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, sampler: *const RendererSamplerT, device_affinity_mask: u32) -> RendererHandleT>,
pub create_shader_state_override: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, state_override: *const RendererShaderStateOverrideT, device_affinity_mask: u32) -> RendererHandleT>,
pub create_queue_fence: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, device_affinity_mask: u32) -> RendererHandleT>,
pub create_resource_binder: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, bind_points: *const RendererResourceBindPointT, num_bind_points: u32, device_affinity_mask: u32) -> RendererHandleT>,
pub create_ray_tracing_pipeline: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, pipeline: *const RendererRayTracingPipelineDescT, device_affinity_mask: u32) -> RendererHandleT>,
pub create_shader_binding_table: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, shader_binding_table: *const RendererShaderBindingTableDescT, device_affinity_mask: u32) -> RendererHandleT>,
pub create_top_level_acceleration_structure: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, acceleration_structure: *const RendererTopLevelAccelerationStructureDescT, device_affinity_mask: u32) -> RendererHandleT>,
pub create_bottom_level_acceleration_structure: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, acceleration_structure: *const RendererBottomLevelAccelerationStructureDescT, device_affinity_mask: u32) -> RendererHandleT>,
pub set_resource: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, resource_binder: RendererHandleT, bind_point: u32, resource_handles: RendererHandleT, reosource_aspect_flags: u32)>,
pub set_array_resources: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, resource_binder: RendererHandleT, bind_point: u32, first_element: u32, resource_handles: *const RendererHandleT, resource_aspect_flags: *const u32, n_handles: u32)>,
pub destroy_resource: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, handle: RendererHandleT)>,
pub num_commands: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, count_per_command_type: *mut u32) -> u32>,
pub commands: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO) -> RendererResourceCommandsT>,
pub user_data: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO) -> *mut c_void>,
pub set_backend_allocators: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, resource_allocator: *mut RendererBackendResourceAllocatorI, memory_allocator: *mut RendererDeviceMemoryAllocatorI)>,
pub append_buffers: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, buffers: *mut *mut RendererResourceCommandBufferO, num_buffers: u32)>,
}
Fields§
§create_buffer: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, buffer: *const RendererBufferDescT, device_affinity_mask: u32) -> RendererHandleT>
§map_create_buffer: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, buffer: *const RendererBufferDescT, device_affinity_mask: u32, map_flags: RendererMapFlags, data: *mut *mut c_void) -> RendererHandleT>
§resize_buffer: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, handle: *mut RendererHandleT, size: u64)>
§update_buffer: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, handle: RendererHandleT, offset: u64, size: u64, device_affinity_mask: u32, map_flags: RendererMapFlags, data: *mut *mut c_void)>
§fill_buffer: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, handle: RendererHandleT, offset: u64, size: u64, data: u32, device_affinity_mask: u32)>
§create_image: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, image: *const RendererImageDescT, device_affinity_mask: u32) -> RendererHandleT>
§map_create_image: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, image: *const RendererImageDescT, device_affinity_mask: u32, map_flags: RendererMapFlags, data: *mut *mut c_void) -> RendererHandleT>
§update_image: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, handle: RendererHandleT, resource_state: u16, format: u32, subresource: *const RendererImageSubresourceLayersT, offset: *const RendererImageOffsetT, extent: *const RendererImageExtentT, device_affinity_mask: u32, map_flags: RendererMapFlags, data: *mut *mut c_void)>
§create_image_views: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, image: RendererHandleT, desc: *const RendererImageDescT, device_affinity_mask: u32, views: *const RendererImageViewT, num_views: u32) -> RendererHandleT>
§create_shader: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, shader: *const RendererShaderT, device_affinity_mask: u32) -> RendererHandleT>
§create_sampler: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, sampler: *const RendererSamplerT, device_affinity_mask: u32) -> RendererHandleT>
§create_shader_state_override: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, state_override: *const RendererShaderStateOverrideT, device_affinity_mask: u32) -> RendererHandleT>
§create_queue_fence: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, device_affinity_mask: u32) -> RendererHandleT>
§create_resource_binder: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, bind_points: *const RendererResourceBindPointT, num_bind_points: u32, device_affinity_mask: u32) -> RendererHandleT>
§create_ray_tracing_pipeline: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, pipeline: *const RendererRayTracingPipelineDescT, device_affinity_mask: u32) -> RendererHandleT>
§create_shader_binding_table: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, shader_binding_table: *const RendererShaderBindingTableDescT, device_affinity_mask: u32) -> RendererHandleT>
§create_top_level_acceleration_structure: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, acceleration_structure: *const RendererTopLevelAccelerationStructureDescT, device_affinity_mask: u32) -> RendererHandleT>
§create_bottom_level_acceleration_structure: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, acceleration_structure: *const RendererBottomLevelAccelerationStructureDescT, device_affinity_mask: u32) -> RendererHandleT>
§set_resource: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, resource_binder: RendererHandleT, bind_point: u32, resource_handles: RendererHandleT, reosource_aspect_flags: u32)>
§set_array_resources: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, resource_binder: RendererHandleT, bind_point: u32, first_element: u32, resource_handles: *const RendererHandleT, resource_aspect_flags: *const u32, n_handles: u32)>
§destroy_resource: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, handle: RendererHandleT)>
§num_commands: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, count_per_command_type: *mut u32) -> u32>
§commands: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO) -> RendererResourceCommandsT>
§user_data: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO) -> *mut c_void>
§set_backend_allocators: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, resource_allocator: *mut RendererBackendResourceAllocatorI, memory_allocator: *mut RendererDeviceMemoryAllocatorI)>
§append_buffers: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, buffers: *mut *mut RendererResourceCommandBufferO, num_buffers: u32)>
Implementations§
Source§impl RendererResourceCommandBufferApi
impl RendererResourceCommandBufferApi
pub unsafe fn create_buffer( &self, inst: *mut RendererResourceCommandBufferO, buffer: *const RendererBufferDescT, device_affinity_mask: u32, ) -> RendererHandleT
pub unsafe fn map_create_buffer( &self, inst: *mut RendererResourceCommandBufferO, buffer: *const RendererBufferDescT, device_affinity_mask: u32, map_flags: RendererMapFlags, data: *mut *mut c_void, ) -> RendererHandleT
pub unsafe fn resize_buffer( &self, inst: *mut RendererResourceCommandBufferO, handle: *mut RendererHandleT, size: u64, )
pub unsafe fn update_buffer( &self, inst: *mut RendererResourceCommandBufferO, handle: RendererHandleT, offset: u64, size: u64, device_affinity_mask: u32, map_flags: RendererMapFlags, data: *mut *mut c_void, )
pub unsafe fn fill_buffer( &self, inst: *mut RendererResourceCommandBufferO, handle: RendererHandleT, offset: u64, size: u64, data: u32, device_affinity_mask: u32, )
pub unsafe fn create_image( &self, inst: *mut RendererResourceCommandBufferO, image: *const RendererImageDescT, device_affinity_mask: u32, ) -> RendererHandleT
pub unsafe fn map_create_image( &self, inst: *mut RendererResourceCommandBufferO, image: *const RendererImageDescT, device_affinity_mask: u32, map_flags: RendererMapFlags, data: *mut *mut c_void, ) -> RendererHandleT
pub unsafe fn update_image( &self, inst: *mut RendererResourceCommandBufferO, handle: RendererHandleT, resource_state: u16, format: u32, subresource: *const RendererImageSubresourceLayersT, offset: *const RendererImageOffsetT, extent: *const RendererImageExtentT, device_affinity_mask: u32, map_flags: RendererMapFlags, data: *mut *mut c_void, )
pub unsafe fn create_image_views( &self, inst: *mut RendererResourceCommandBufferO, image: RendererHandleT, desc: *const RendererImageDescT, device_affinity_mask: u32, views: *const RendererImageViewT, num_views: u32, ) -> RendererHandleT
pub unsafe fn create_shader( &self, inst: *mut RendererResourceCommandBufferO, shader: *const RendererShaderT, device_affinity_mask: u32, ) -> RendererHandleT
pub unsafe fn create_sampler( &self, inst: *mut RendererResourceCommandBufferO, sampler: *const RendererSamplerT, device_affinity_mask: u32, ) -> RendererHandleT
pub unsafe fn create_shader_state_override( &self, inst: *mut RendererResourceCommandBufferO, state_override: *const RendererShaderStateOverrideT, device_affinity_mask: u32, ) -> RendererHandleT
pub unsafe fn create_queue_fence( &self, inst: *mut RendererResourceCommandBufferO, device_affinity_mask: u32, ) -> RendererHandleT
pub unsafe fn create_resource_binder( &self, inst: *mut RendererResourceCommandBufferO, bind_points: *const RendererResourceBindPointT, num_bind_points: u32, device_affinity_mask: u32, ) -> RendererHandleT
pub unsafe fn create_ray_tracing_pipeline( &self, inst: *mut RendererResourceCommandBufferO, pipeline: *const RendererRayTracingPipelineDescT, device_affinity_mask: u32, ) -> RendererHandleT
pub unsafe fn create_shader_binding_table( &self, inst: *mut RendererResourceCommandBufferO, shader_binding_table: *const RendererShaderBindingTableDescT, device_affinity_mask: u32, ) -> RendererHandleT
pub unsafe fn create_top_level_acceleration_structure( &self, inst: *mut RendererResourceCommandBufferO, acceleration_structure: *const RendererTopLevelAccelerationStructureDescT, device_affinity_mask: u32, ) -> RendererHandleT
pub unsafe fn create_bottom_level_acceleration_structure( &self, inst: *mut RendererResourceCommandBufferO, acceleration_structure: *const RendererBottomLevelAccelerationStructureDescT, device_affinity_mask: u32, ) -> RendererHandleT
pub unsafe fn set_resource( &self, inst: *mut RendererResourceCommandBufferO, resource_binder: RendererHandleT, bind_point: u32, resource_handles: RendererHandleT, reosource_aspect_flags: u32, )
pub unsafe fn set_array_resources( &self, inst: *mut RendererResourceCommandBufferO, resource_binder: RendererHandleT, bind_point: u32, first_element: u32, resource_handles: *const RendererHandleT, resource_aspect_flags: *const u32, n_handles: u32, )
pub unsafe fn destroy_resource( &self, inst: *mut RendererResourceCommandBufferO, handle: RendererHandleT, )
pub unsafe fn num_commands( &self, inst: *mut RendererResourceCommandBufferO, count_per_command_type: *mut u32, ) -> u32
pub unsafe fn commands( &self, inst: *mut RendererResourceCommandBufferO, ) -> RendererResourceCommandsT
pub unsafe fn user_data( &self, inst: *mut RendererResourceCommandBufferO, ) -> *mut c_void
pub unsafe fn set_backend_allocators( &self, inst: *mut RendererResourceCommandBufferO, resource_allocator: *mut RendererBackendResourceAllocatorI, memory_allocator: *mut RendererDeviceMemoryAllocatorI, )
pub unsafe fn append_buffers( &self, inst: *mut RendererResourceCommandBufferO, buffers: *mut *mut RendererResourceCommandBufferO, num_buffers: u32, )
Trait Implementations§
Source§impl Clone for RendererResourceCommandBufferApi
impl Clone for RendererResourceCommandBufferApi
Source§fn clone(&self) -> RendererResourceCommandBufferApi
fn clone(&self) -> RendererResourceCommandBufferApi
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Default for RendererResourceCommandBufferApi
impl Default for RendererResourceCommandBufferApi
Source§fn default() -> RendererResourceCommandBufferApi
fn default() -> RendererResourceCommandBufferApi
Returns the “default value” for a type. Read more
impl Copy for RendererResourceCommandBufferApi
Auto Trait Implementations§
impl Freeze for RendererResourceCommandBufferApi
impl RefUnwindSafe for RendererResourceCommandBufferApi
impl Send for RendererResourceCommandBufferApi
impl Sync for RendererResourceCommandBufferApi
impl Unpin for RendererResourceCommandBufferApi
impl UnwindSafe for RendererResourceCommandBufferApi
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more