RendererResourceCommandBufferApi

Struct RendererResourceCommandBufferApi 

Source
#[repr(C)]
pub struct RendererResourceCommandBufferApi {
Show 26 fields pub create_buffer: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, buffer: *const RendererBufferDescT, device_affinity_mask: u32) -> RendererHandleT>, pub map_create_buffer: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, buffer: *const RendererBufferDescT, device_affinity_mask: u32, map_flags: RendererMapFlags, data: *mut *mut c_void) -> RendererHandleT>, pub resize_buffer: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, handle: *mut RendererHandleT, size: u64)>, pub update_buffer: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, handle: RendererHandleT, offset: u64, size: u64, device_affinity_mask: u32, map_flags: RendererMapFlags, data: *mut *mut c_void)>, pub fill_buffer: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, handle: RendererHandleT, offset: u64, size: u64, data: u32, device_affinity_mask: u32)>, pub create_image: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, image: *const RendererImageDescT, device_affinity_mask: u32) -> RendererHandleT>, pub map_create_image: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, image: *const RendererImageDescT, device_affinity_mask: u32, map_flags: RendererMapFlags, data: *mut *mut c_void) -> RendererHandleT>, pub update_image: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, handle: RendererHandleT, resource_state: u16, format: u32, subresource: *const RendererImageSubresourceLayersT, offset: *const RendererImageOffsetT, extent: *const RendererImageExtentT, device_affinity_mask: u32, map_flags: RendererMapFlags, data: *mut *mut c_void)>, pub create_image_views: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, image: RendererHandleT, desc: *const RendererImageDescT, device_affinity_mask: u32, views: *const RendererImageViewT, num_views: u32) -> RendererHandleT>, pub create_shader: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, shader: *const RendererShaderT, device_affinity_mask: u32) -> RendererHandleT>, pub create_sampler: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, sampler: *const RendererSamplerT, device_affinity_mask: u32) -> RendererHandleT>, pub create_shader_state_override: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, state_override: *const RendererShaderStateOverrideT, device_affinity_mask: u32) -> RendererHandleT>, pub create_queue_fence: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, device_affinity_mask: u32) -> RendererHandleT>, pub create_resource_binder: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, bind_points: *const RendererResourceBindPointT, num_bind_points: u32, device_affinity_mask: u32) -> RendererHandleT>, pub create_ray_tracing_pipeline: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, pipeline: *const RendererRayTracingPipelineDescT, device_affinity_mask: u32) -> RendererHandleT>, pub create_shader_binding_table: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, shader_binding_table: *const RendererShaderBindingTableDescT, device_affinity_mask: u32) -> RendererHandleT>, pub create_top_level_acceleration_structure: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, acceleration_structure: *const RendererTopLevelAccelerationStructureDescT, device_affinity_mask: u32) -> RendererHandleT>, pub create_bottom_level_acceleration_structure: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, acceleration_structure: *const RendererBottomLevelAccelerationStructureDescT, device_affinity_mask: u32) -> RendererHandleT>, pub set_resource: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, resource_binder: RendererHandleT, bind_point: u32, resource_handles: RendererHandleT, reosource_aspect_flags: u32)>, pub set_array_resources: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, resource_binder: RendererHandleT, bind_point: u32, first_element: u32, resource_handles: *const RendererHandleT, resource_aspect_flags: *const u32, n_handles: u32)>, pub destroy_resource: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, handle: RendererHandleT)>, pub num_commands: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, count_per_command_type: *mut u32) -> u32>, pub commands: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO) -> RendererResourceCommandsT>, pub user_data: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO) -> *mut c_void>, pub set_backend_allocators: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, resource_allocator: *mut RendererBackendResourceAllocatorI, memory_allocator: *mut RendererDeviceMemoryAllocatorI)>, pub append_buffers: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, buffers: *mut *mut RendererResourceCommandBufferO, num_buffers: u32)>,
}

Fields§

§create_buffer: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, buffer: *const RendererBufferDescT, device_affinity_mask: u32) -> RendererHandleT>§map_create_buffer: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, buffer: *const RendererBufferDescT, device_affinity_mask: u32, map_flags: RendererMapFlags, data: *mut *mut c_void) -> RendererHandleT>§resize_buffer: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, handle: *mut RendererHandleT, size: u64)>§update_buffer: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, handle: RendererHandleT, offset: u64, size: u64, device_affinity_mask: u32, map_flags: RendererMapFlags, data: *mut *mut c_void)>§fill_buffer: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, handle: RendererHandleT, offset: u64, size: u64, data: u32, device_affinity_mask: u32)>§create_image: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, image: *const RendererImageDescT, device_affinity_mask: u32) -> RendererHandleT>§map_create_image: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, image: *const RendererImageDescT, device_affinity_mask: u32, map_flags: RendererMapFlags, data: *mut *mut c_void) -> RendererHandleT>§update_image: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, handle: RendererHandleT, resource_state: u16, format: u32, subresource: *const RendererImageSubresourceLayersT, offset: *const RendererImageOffsetT, extent: *const RendererImageExtentT, device_affinity_mask: u32, map_flags: RendererMapFlags, data: *mut *mut c_void)>§create_image_views: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, image: RendererHandleT, desc: *const RendererImageDescT, device_affinity_mask: u32, views: *const RendererImageViewT, num_views: u32) -> RendererHandleT>§create_shader: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, shader: *const RendererShaderT, device_affinity_mask: u32) -> RendererHandleT>§create_sampler: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, sampler: *const RendererSamplerT, device_affinity_mask: u32) -> RendererHandleT>§create_shader_state_override: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, state_override: *const RendererShaderStateOverrideT, device_affinity_mask: u32) -> RendererHandleT>§create_queue_fence: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, device_affinity_mask: u32) -> RendererHandleT>§create_resource_binder: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, bind_points: *const RendererResourceBindPointT, num_bind_points: u32, device_affinity_mask: u32) -> RendererHandleT>§create_ray_tracing_pipeline: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, pipeline: *const RendererRayTracingPipelineDescT, device_affinity_mask: u32) -> RendererHandleT>§create_shader_binding_table: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, shader_binding_table: *const RendererShaderBindingTableDescT, device_affinity_mask: u32) -> RendererHandleT>§create_top_level_acceleration_structure: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, acceleration_structure: *const RendererTopLevelAccelerationStructureDescT, device_affinity_mask: u32) -> RendererHandleT>§create_bottom_level_acceleration_structure: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, acceleration_structure: *const RendererBottomLevelAccelerationStructureDescT, device_affinity_mask: u32) -> RendererHandleT>§set_resource: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, resource_binder: RendererHandleT, bind_point: u32, resource_handles: RendererHandleT, reosource_aspect_flags: u32)>§set_array_resources: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, resource_binder: RendererHandleT, bind_point: u32, first_element: u32, resource_handles: *const RendererHandleT, resource_aspect_flags: *const u32, n_handles: u32)>§destroy_resource: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, handle: RendererHandleT)>§num_commands: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, count_per_command_type: *mut u32) -> u32>§commands: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO) -> RendererResourceCommandsT>§user_data: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO) -> *mut c_void>§set_backend_allocators: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, resource_allocator: *mut RendererBackendResourceAllocatorI, memory_allocator: *mut RendererDeviceMemoryAllocatorI)>§append_buffers: Option<unsafe extern "C" fn(inst: *mut RendererResourceCommandBufferO, buffers: *mut *mut RendererResourceCommandBufferO, num_buffers: u32)>

Implementations§

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impl RendererResourceCommandBufferApi

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pub unsafe fn create_buffer( &self, inst: *mut RendererResourceCommandBufferO, buffer: *const RendererBufferDescT, device_affinity_mask: u32, ) -> RendererHandleT

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pub unsafe fn map_create_buffer( &self, inst: *mut RendererResourceCommandBufferO, buffer: *const RendererBufferDescT, device_affinity_mask: u32, map_flags: RendererMapFlags, data: *mut *mut c_void, ) -> RendererHandleT

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pub unsafe fn resize_buffer( &self, inst: *mut RendererResourceCommandBufferO, handle: *mut RendererHandleT, size: u64, )

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pub unsafe fn update_buffer( &self, inst: *mut RendererResourceCommandBufferO, handle: RendererHandleT, offset: u64, size: u64, device_affinity_mask: u32, map_flags: RendererMapFlags, data: *mut *mut c_void, )

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pub unsafe fn fill_buffer( &self, inst: *mut RendererResourceCommandBufferO, handle: RendererHandleT, offset: u64, size: u64, data: u32, device_affinity_mask: u32, )

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pub unsafe fn create_image( &self, inst: *mut RendererResourceCommandBufferO, image: *const RendererImageDescT, device_affinity_mask: u32, ) -> RendererHandleT

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pub unsafe fn map_create_image( &self, inst: *mut RendererResourceCommandBufferO, image: *const RendererImageDescT, device_affinity_mask: u32, map_flags: RendererMapFlags, data: *mut *mut c_void, ) -> RendererHandleT

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pub unsafe fn update_image( &self, inst: *mut RendererResourceCommandBufferO, handle: RendererHandleT, resource_state: u16, format: u32, subresource: *const RendererImageSubresourceLayersT, offset: *const RendererImageOffsetT, extent: *const RendererImageExtentT, device_affinity_mask: u32, map_flags: RendererMapFlags, data: *mut *mut c_void, )

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pub unsafe fn create_image_views( &self, inst: *mut RendererResourceCommandBufferO, image: RendererHandleT, desc: *const RendererImageDescT, device_affinity_mask: u32, views: *const RendererImageViewT, num_views: u32, ) -> RendererHandleT

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pub unsafe fn create_shader( &self, inst: *mut RendererResourceCommandBufferO, shader: *const RendererShaderT, device_affinity_mask: u32, ) -> RendererHandleT

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pub unsafe fn create_sampler( &self, inst: *mut RendererResourceCommandBufferO, sampler: *const RendererSamplerT, device_affinity_mask: u32, ) -> RendererHandleT

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pub unsafe fn create_shader_state_override( &self, inst: *mut RendererResourceCommandBufferO, state_override: *const RendererShaderStateOverrideT, device_affinity_mask: u32, ) -> RendererHandleT

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pub unsafe fn create_queue_fence( &self, inst: *mut RendererResourceCommandBufferO, device_affinity_mask: u32, ) -> RendererHandleT

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pub unsafe fn create_resource_binder( &self, inst: *mut RendererResourceCommandBufferO, bind_points: *const RendererResourceBindPointT, num_bind_points: u32, device_affinity_mask: u32, ) -> RendererHandleT

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pub unsafe fn create_ray_tracing_pipeline( &self, inst: *mut RendererResourceCommandBufferO, pipeline: *const RendererRayTracingPipelineDescT, device_affinity_mask: u32, ) -> RendererHandleT

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pub unsafe fn create_shader_binding_table( &self, inst: *mut RendererResourceCommandBufferO, shader_binding_table: *const RendererShaderBindingTableDescT, device_affinity_mask: u32, ) -> RendererHandleT

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pub unsafe fn create_top_level_acceleration_structure( &self, inst: *mut RendererResourceCommandBufferO, acceleration_structure: *const RendererTopLevelAccelerationStructureDescT, device_affinity_mask: u32, ) -> RendererHandleT

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pub unsafe fn create_bottom_level_acceleration_structure( &self, inst: *mut RendererResourceCommandBufferO, acceleration_structure: *const RendererBottomLevelAccelerationStructureDescT, device_affinity_mask: u32, ) -> RendererHandleT

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pub unsafe fn set_resource( &self, inst: *mut RendererResourceCommandBufferO, resource_binder: RendererHandleT, bind_point: u32, resource_handles: RendererHandleT, reosource_aspect_flags: u32, )

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pub unsafe fn set_array_resources( &self, inst: *mut RendererResourceCommandBufferO, resource_binder: RendererHandleT, bind_point: u32, first_element: u32, resource_handles: *const RendererHandleT, resource_aspect_flags: *const u32, n_handles: u32, )

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pub unsafe fn destroy_resource( &self, inst: *mut RendererResourceCommandBufferO, handle: RendererHandleT, )

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pub unsafe fn num_commands( &self, inst: *mut RendererResourceCommandBufferO, count_per_command_type: *mut u32, ) -> u32

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pub unsafe fn commands( &self, inst: *mut RendererResourceCommandBufferO, ) -> RendererResourceCommandsT

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pub unsafe fn user_data( &self, inst: *mut RendererResourceCommandBufferO, ) -> *mut c_void

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pub unsafe fn set_backend_allocators( &self, inst: *mut RendererResourceCommandBufferO, resource_allocator: *mut RendererBackendResourceAllocatorI, memory_allocator: *mut RendererDeviceMemoryAllocatorI, )

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pub unsafe fn append_buffers( &self, inst: *mut RendererResourceCommandBufferO, buffers: *mut *mut RendererResourceCommandBufferO, num_buffers: u32, )

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