#[repr(C)]pub struct RendererRayTracingPipelineDescT {
pub max_recursion_depth: u32,
pub num_shaders: u32,
pub shader_infos: *const RendererShaderInfoT,
pub debug_tag: *const c_char,
}
Fields§
§max_recursion_depth: u32
§num_shaders: u32
§shader_infos: *const RendererShaderInfoT
§debug_tag: *const c_char
Trait Implementations§
Source§impl Clone for RendererRayTracingPipelineDescT
impl Clone for RendererRayTracingPipelineDescT
Source§fn clone(&self) -> RendererRayTracingPipelineDescT
fn clone(&self) -> RendererRayTracingPipelineDescT
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for RendererRayTracingPipelineDescT
Auto Trait Implementations§
impl Freeze for RendererRayTracingPipelineDescT
impl RefUnwindSafe for RendererRayTracingPipelineDescT
impl !Send for RendererRayTracingPipelineDescT
impl !Sync for RendererRayTracingPipelineDescT
impl Unpin for RendererRayTracingPipelineDescT
impl UnwindSafe for RendererRayTracingPipelineDescT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more