#[repr(C)]pub struct RendererShaderBindingTableDescT {
pub pipeline: RendererHandleT,
pub num_shader_infos: u32,
pub shader_infos: *const RendererShaderInfoT,
pub debug_tag: *const c_char,
}
Fields§
§pipeline: RendererHandleT
§num_shader_infos: u32
§shader_infos: *const RendererShaderInfoT
§debug_tag: *const c_char
Trait Implementations§
Source§impl Clone for RendererShaderBindingTableDescT
impl Clone for RendererShaderBindingTableDescT
Source§fn clone(&self) -> RendererShaderBindingTableDescT
fn clone(&self) -> RendererShaderBindingTableDescT
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for RendererShaderBindingTableDescT
Auto Trait Implementations§
impl Freeze for RendererShaderBindingTableDescT
impl RefUnwindSafe for RendererShaderBindingTableDescT
impl !Send for RendererShaderBindingTableDescT
impl !Sync for RendererShaderBindingTableDescT
impl Unpin for RendererShaderBindingTableDescT
impl UnwindSafe for RendererShaderBindingTableDescT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more