RendererBackendResourceAllocatorI

Struct RendererBackendResourceAllocatorI 

Source
#[repr(C)]
pub struct RendererBackendResourceAllocatorI {
Show 24 fields pub inst: *mut c_void, pub command_buffer_size_buffer: Option<unsafe extern "C" fn(inst: *mut c_void, device_affinity_mask: u32) -> u32>, pub command_buffer_size_image: Option<unsafe extern "C" fn(inst: *mut c_void, device_affinity_mask: u32) -> u32>, pub command_buffer_size_image_views: Option<unsafe extern "C" fn(inst: *mut c_void, device_affinity_mask: u32) -> u32>, pub command_buffer_size_shader: Option<unsafe extern "C" fn(inst: *mut c_void, device_affinity_mask: u32) -> u32>, pub command_buffer_size_shader_state_override: Option<unsafe extern "C" fn(inst: *mut c_void, device_affinity_mask: u32) -> u32>, pub command_buffer_size_sampler: Option<unsafe extern "C" fn(inst: *mut c_void, device_affinity_mask: u32) -> u32>, pub command_buffer_size_queue_fence: Option<unsafe extern "C" fn(inst: *mut c_void, device_affinity_mask: u32) -> u32>, pub command_buffer_size_resource_binder: Option<unsafe extern "C" fn(inst: *mut c_void, num_bind_points: u32, device_affinity_mask: u32) -> u32>, pub command_buffer_size_ray_tracing_pipeline: Option<unsafe extern "C" fn(inst: *mut c_void, device_affinity_mask: u32) -> u32>, pub command_buffer_size_acceleration_structure: Option<unsafe extern "C" fn(inst: *mut c_void, device_affinity_mask: u32) -> u32>, pub create_buffer: Option<unsafe extern "C" fn(inst: *mut c_void, dest: *mut c_void, buffer: *const RendererBufferDescT, device_affinity_mask: u32) -> RendererHandleT>, pub create_image: Option<unsafe extern "C" fn(inst: *mut c_void, dest: *mut c_void, image: *const RendererImageDescT, device_affinity_mask: u32) -> RendererHandleT>, pub create_image_views: Option<unsafe extern "C" fn(inst: *mut c_void, dest: *mut c_void, image: RendererHandleT, desc: *const RendererImageDescT, views: *const RendererImageViewT, num_views: u32, device_affinity_mask: u32) -> RendererHandleT>, pub create_shader: Option<unsafe extern "C" fn(inst: *mut c_void, dest: *mut c_void, shader: *const RendererShaderT, device_affinity_mask: u32) -> RendererHandleT>, pub create_shader_state_override: Option<unsafe extern "C" fn(inst: *mut c_void, dest: *mut c_void, state_override: *const RendererShaderStateOverrideT, device_affinity_mask: u32) -> RendererHandleT>, pub create_sampler: Option<unsafe extern "C" fn(inst: *mut c_void, dest: *mut c_void, sampler: *const RendererSamplerT, device_affinity_mask: u32) -> RendererHandleT>, pub create_queue_fence: Option<unsafe extern "C" fn(inst: *mut c_void, dest: *mut c_void, device_affinity_mask: u32) -> RendererHandleT>, pub create_resource_binder: Option<unsafe extern "C" fn(inst: *mut c_void, dest: *mut c_void, bind_points: *const RendererResourceBindPointT, num_bind_points: u32, device_affinity_mask: u32) -> RendererHandleT>, pub create_ray_tracing_pipeline: Option<unsafe extern "C" fn(inst: *mut c_void, dest: *mut c_void, pipeline: *const RendererRayTracingPipelineDescT, device_affinity_mask: u32) -> RendererHandleT>, pub create_shader_binding_table: Option<unsafe extern "C" fn(inst: *mut c_void, dest: *mut c_void, shader_binding_table: *const RendererShaderBindingTableDescT, device_affinity_mask: u32, staging_mem: *mut RendererDeviceMemoryO) -> RendererHandleT>, pub create_top_level_acceleration_structure: Option<unsafe extern "C" fn(inst: *mut c_void, dest: *mut c_void, acceleration_structure: *const RendererTopLevelAccelerationStructureDescT, device_affinity_mask: u32) -> RendererHandleT>, pub create_bottom_level_acceleration_structure: Option<unsafe extern "C" fn(inst: *mut c_void, dest: *mut c_void, acceleration_structure: *const RendererBottomLevelAccelerationStructureDescT, device_affinity_mask: u32) -> RendererHandleT>, pub reallocate_bindless_handles: Option<unsafe extern "C" fn(inst: *mut c_void, handle: *mut RendererHandleT)>,
}

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§inst: *mut c_void§command_buffer_size_buffer: Option<unsafe extern "C" fn(inst: *mut c_void, device_affinity_mask: u32) -> u32>§command_buffer_size_image: Option<unsafe extern "C" fn(inst: *mut c_void, device_affinity_mask: u32) -> u32>§command_buffer_size_image_views: Option<unsafe extern "C" fn(inst: *mut c_void, device_affinity_mask: u32) -> u32>§command_buffer_size_shader: Option<unsafe extern "C" fn(inst: *mut c_void, device_affinity_mask: u32) -> u32>§command_buffer_size_shader_state_override: Option<unsafe extern "C" fn(inst: *mut c_void, device_affinity_mask: u32) -> u32>§command_buffer_size_sampler: Option<unsafe extern "C" fn(inst: *mut c_void, device_affinity_mask: u32) -> u32>§command_buffer_size_queue_fence: Option<unsafe extern "C" fn(inst: *mut c_void, device_affinity_mask: u32) -> u32>§command_buffer_size_resource_binder: Option<unsafe extern "C" fn(inst: *mut c_void, num_bind_points: u32, device_affinity_mask: u32) -> u32>§command_buffer_size_ray_tracing_pipeline: Option<unsafe extern "C" fn(inst: *mut c_void, device_affinity_mask: u32) -> u32>§command_buffer_size_acceleration_structure: Option<unsafe extern "C" fn(inst: *mut c_void, device_affinity_mask: u32) -> u32>§create_buffer: Option<unsafe extern "C" fn(inst: *mut c_void, dest: *mut c_void, buffer: *const RendererBufferDescT, device_affinity_mask: u32) -> RendererHandleT>§create_image: Option<unsafe extern "C" fn(inst: *mut c_void, dest: *mut c_void, image: *const RendererImageDescT, device_affinity_mask: u32) -> RendererHandleT>§create_image_views: Option<unsafe extern "C" fn(inst: *mut c_void, dest: *mut c_void, image: RendererHandleT, desc: *const RendererImageDescT, views: *const RendererImageViewT, num_views: u32, device_affinity_mask: u32) -> RendererHandleT>§create_shader: Option<unsafe extern "C" fn(inst: *mut c_void, dest: *mut c_void, shader: *const RendererShaderT, device_affinity_mask: u32) -> RendererHandleT>§create_shader_state_override: Option<unsafe extern "C" fn(inst: *mut c_void, dest: *mut c_void, state_override: *const RendererShaderStateOverrideT, device_affinity_mask: u32) -> RendererHandleT>§create_sampler: Option<unsafe extern "C" fn(inst: *mut c_void, dest: *mut c_void, sampler: *const RendererSamplerT, device_affinity_mask: u32) -> RendererHandleT>§create_queue_fence: Option<unsafe extern "C" fn(inst: *mut c_void, dest: *mut c_void, device_affinity_mask: u32) -> RendererHandleT>§create_resource_binder: Option<unsafe extern "C" fn(inst: *mut c_void, dest: *mut c_void, bind_points: *const RendererResourceBindPointT, num_bind_points: u32, device_affinity_mask: u32) -> RendererHandleT>§create_ray_tracing_pipeline: Option<unsafe extern "C" fn(inst: *mut c_void, dest: *mut c_void, pipeline: *const RendererRayTracingPipelineDescT, device_affinity_mask: u32) -> RendererHandleT>§create_shader_binding_table: Option<unsafe extern "C" fn(inst: *mut c_void, dest: *mut c_void, shader_binding_table: *const RendererShaderBindingTableDescT, device_affinity_mask: u32, staging_mem: *mut RendererDeviceMemoryO) -> RendererHandleT>§create_top_level_acceleration_structure: Option<unsafe extern "C" fn(inst: *mut c_void, dest: *mut c_void, acceleration_structure: *const RendererTopLevelAccelerationStructureDescT, device_affinity_mask: u32) -> RendererHandleT>§create_bottom_level_acceleration_structure: Option<unsafe extern "C" fn(inst: *mut c_void, dest: *mut c_void, acceleration_structure: *const RendererBottomLevelAccelerationStructureDescT, device_affinity_mask: u32) -> RendererHandleT>§reallocate_bindless_handles: Option<unsafe extern "C" fn(inst: *mut c_void, handle: *mut RendererHandleT)>

Trait Implementations§

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impl Clone for RendererBackendResourceAllocatorI

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fn clone(&self) -> RendererBackendResourceAllocatorI

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for RendererBackendResourceAllocatorI

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Copy for RendererBackendResourceAllocatorI

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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