#[repr(C)]pub struct RendererShaderStateOverrideT {
pub tessellation_states: RendererShaderBlobT,
pub raster_states: RendererShaderBlobT,
pub depth_stencil_states: RendererShaderBlobT,
pub blend_states: RendererShaderBlobT,
pub multi_sample_states: RendererShaderBlobT,
}
Fields§
§tessellation_states: RendererShaderBlobT
§raster_states: RendererShaderBlobT
§depth_stencil_states: RendererShaderBlobT
§blend_states: RendererShaderBlobT
§multi_sample_states: RendererShaderBlobT
Trait Implementations§
Source§impl Clone for RendererShaderStateOverrideT
impl Clone for RendererShaderStateOverrideT
Source§fn clone(&self) -> RendererShaderStateOverrideT
fn clone(&self) -> RendererShaderStateOverrideT
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for RendererShaderStateOverrideT
Auto Trait Implementations§
impl Freeze for RendererShaderStateOverrideT
impl RefUnwindSafe for RendererShaderStateOverrideT
impl !Send for RendererShaderStateOverrideT
impl !Sync for RendererShaderStateOverrideT
impl Unpin for RendererShaderStateOverrideT
impl UnwindSafe for RendererShaderStateOverrideT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more