tiger-lib 1.18.0

Library used by the tools ck3-tiger, vic3-tiger, and imperator-tiger. This library holds the bulk of the code for them. It can be built either for ck3-tiger with the feature ck3, or for vic3-tiger with the feature vic3, or for imperator-tiger with the feature imperator, but not both at the same time.
Documentation
use crate::block::{BV, Block};
use crate::context::ScopeContext;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::scopes::Scopes;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::validator::Validator;

#[derive(Clone, Debug)]
pub struct ScriptedAnimation {}

inventory::submit! {
    ItemLoader::Normal(GameFlags::Ck3, Item::ScriptedAnimation, ScriptedAnimation::add)
}

impl ScriptedAnimation {
    pub fn add(db: &mut Db, key: Token, block: Block) {
        db.add(Item::ScriptedAnimation, key, block, Box::new(Self {}));
    }
}

impl DbKind for ScriptedAnimation {
    fn validate(&self, key: &Token, block: &Block, data: &Everything) {
        let mut sc = ScopeContext::new(Scopes::Character, key);
        validate_scripted_animation(&BV::Block(block.clone()), data, &mut sc);
    }
}

pub fn validate_scripted_animation(bv: &BV, data: &Everything, sc: &mut ScopeContext) {
    match bv {
        BV::Value(token) => data.verify_exists(Item::ScriptedAnimation, token),
        BV::Block(block) => {
            let mut vd = Validator::new(block, data);
            vd.multi_field_validated_block("triggered_animation", |block, data| {
                let mut vd = Validator::new(block, data);
                vd.field_trigger("trigger", Tooltipped::No, sc);
                vd.field_validated("animation", validate_animation);
                vd.field_item("camera", Item::PortraitCamera);
            });
            vd.field_validated("animation", validate_animation);
            vd.field_item("scripted_animation", Item::ScriptedAnimation);
            vd.field_item("camera", Item::PortraitCamera);
        }
    }
}

fn validate_animation(bv: &BV, data: &Everything) {
    match bv {
        BV::Value(token) => data.verify_exists(Item::PortraitAnimation, token),
        BV::Block(block) => {
            let mut vd = Validator::new(block, data);
            for token in vd.values() {
                data.verify_exists(Item::PortraitAnimation, token);
            }
        }
    }
}