use crate::block::Block;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::token::Token;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct HoldingType {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Ck3, Item::HoldingType, HoldingType::add)
}
impl HoldingType {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::HoldingType, key, block, Box::new(Self {}));
}
fn has_buildings(block: &Block) -> bool {
if let Some(parameters) = block.get_field_block("parameters") {
for value in parameters.iter_values() {
if value.is("no_buildings") {
return false;
}
}
}
true
}
}
impl DbKind for HoldingType {
fn add_subitems(&self, _key: &Token, block: &Block, db: &mut Db) {
if let Some(block) = block.get_field_block("parameters") {
for token in block.iter_values() {
db.add_flag(Item::HoldingParameter, token.clone());
}
}
}
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
if Self::has_buildings(block) {
let modif = format!("{key}_build_speed");
data.verify_exists_implied(Item::ModifierFormat, &modif, key);
let modif = format!("{key}_build_gold_cost");
data.verify_exists_implied(Item::ModifierFormat, &modif, key);
let modif = format!("{key}_build_piety_cost");
data.verify_exists_implied(Item::ModifierFormat, &modif, key);
let modif = format!("{key}_build_prestige_cost");
data.verify_exists_implied(Item::ModifierFormat, &modif, key);
let modif = format!("{key}_holding_build_speed");
data.verify_exists_implied(Item::ModifierFormat, &modif, key);
let modif = format!("{key}_holding_build_gold_cost");
data.verify_exists_implied(Item::ModifierFormat, &modif, key);
let modif = format!("{key}_holding_build_piety_cost");
data.verify_exists_implied(Item::ModifierFormat, &modif, key);
let modif = format!("{key}_holding_build_prestige_cost");
data.verify_exists_implied(Item::ModifierFormat, &modif, key);
}
let mut vd = Validator::new(block, data);
vd.replaced_field("flag", "`parameters` block");
vd.req_field("primary_building");
vd.field_item("primary_building", Item::Building);
vd.field_list_items("buildings", Item::Building);
vd.field_bool("can_be_inherited");
vd.field_bool("counts_toward_domain_limit_if_disabled");
vd.field_list_items("required_heir_government_types", Item::GovernmentType);
vd.field_list("parameters");
}
}