tiger-lib 1.18.0

Library used by the tools ck3-tiger, vic3-tiger, and imperator-tiger. This library holds the bulk of the code for them. It can be built either for ck3-tiger with the feature ck3, or for vic3-tiger with the feature vic3, or for imperator-tiger with the feature imperator, but not both at the same time.
Documentation
use crate::block::Block;
use crate::ck3::modif::ModifKinds;
use crate::ck3::validate::validate_maa_stats;
use crate::context::ScopeContext;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::modif::validate_modifs;
use crate::report::{ErrorKey, err, warn};
use crate::scopes::Scopes;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::validator::{Validator, ValueValidator};

#[derive(Clone, Debug)]
pub struct Innovation {}

inventory::submit! {
    ItemLoader::Normal(GameFlags::Ck3, Item::Innovation, Innovation::add)
}

impl Innovation {
    pub fn add(db: &mut Db, key: Token, block: Block) {
        db.add(Item::Innovation, key, block, Box::new(Self {}));
    }
}

impl DbKind for Innovation {
    fn add_subitems(&self, _key: &Token, block: &Block, db: &mut Db) {
        for token in block.get_field_values("flag") {
            db.add_flag(Item::InnovationFlag, token.clone());
        }
        if let Some(block) = block.get_field_block("parameters") {
            for (key, _) in block.iter_assignments() {
                db.add_flag(Item::InnovationParameter, key.clone());
                db.add_flag(Item::CultureParameter, key.clone());
            }
        }
    }

    fn validate(&self, key: &Token, block: &Block, data: &Everything) {
        let mut vd = Validator::new(block, data);
        let mut sc = ScopeContext::new(Scopes::Culture, key);

        data.verify_exists(Item::Localization, key);
        data.localization.suggest(&format!("{key}_desc"), key);

        vd.field_item("culture_era", Item::CultureEra);
        vd.field_choice(
            "group",
            &["culture_group_military", "culture_group_civic", "culture_group_regional"],
        );
        vd.field_item("icon", Item::File);
        vd.field_item("skill", Item::Skill);

        vd.field_script_value_no_breakdown_rooted("ai_weight_for_spread", Scopes::Character);
        vd.field_script_value_no_breakdown_builder("ai_weight_for_fascination", |key| {
            let mut sc = ScopeContext::new(Scopes::Culture, key);
            sc.define_name("character", Scopes::Character, key);
            sc
        });

        vd.multi_field_validated_key_block("asset", |key, block, data| {
            let mut vd = Validator::new(block, data);
            vd.field_trigger_rooted("trigger", Tooltipped::No, Scopes::Culture);
            if !block.has_key("name") && !block.has_key("icon") {
                let msg = "asset must have `name` or `icon";
                warn(ErrorKey::FieldMissing).msg(msg).loc(key).push();
            }
            vd.field_item("name", Item::Localization);
            vd.field_item("icon", Item::File);
        });

        vd.field_item("region", Item::Region);
        vd.field_trigger("potential", Tooltipped::No, &mut sc);
        vd.field_trigger("can_progress", Tooltipped::Yes, &mut sc);

        // TODO: everything after this duplicates CultureEra validation,
        // except the `type` field in `maa_upgrade`
        vd.field_validated_block("character_modifier", |block, data| {
            let vd = Validator::new(block, data);
            validate_modifs(block, data, ModifKinds::Character, vd);
        });
        vd.field_validated_block("culture_modifier", |block, data| {
            let vd = Validator::new(block, data);
            validate_modifs(block, data, ModifKinds::Culture, vd);
        });
        vd.field_validated_block("county_modifier", |block, data| {
            let vd = Validator::new(block, data);
            validate_modifs(block, data, ModifKinds::County, vd);
        });
        vd.field_validated_block("province_modifier", |block, data| {
            let vd = Validator::new(block, data);
            validate_modifs(block, data, ModifKinds::Province, vd);
        });

        vd.field_validated_block("parameters", |block, data| {
            let mut vd = Validator::new(block, data);
            vd.unknown_value_fields(|key, value| {
                // only bool parameters supported here
                ValueValidator::new(value, data).bool();
                // culture parameter loca are lowercased, verified in 1.11
                let loca = format!("culture_parameter_{}", key.as_str().to_ascii_lowercase());
                data.verify_exists_implied(Item::Localization, &loca, key);
            });
        });
        vd.multi_field_value("flag");

        vd.multi_field_item("unlock_building", Item::Building);
        vd.multi_field_item("unlock_decision", Item::Decision);
        vd.multi_field_item("unlock_casus_belli", Item::CasusBelli);
        vd.multi_field_item("unlock_maa", Item::MenAtArms);
        vd.multi_field_item("unlock_law", Item::Law);

        vd.multi_field_item("custom", Item::Localization);

        vd.multi_field_validated_block("maa_upgrade", |block, data| {
            let mut vd = Validator::new(block, data);
            if let Some(token) = vd.field_value("type")
                && !data.item_exists(Item::MenAtArms, token.as_str())
                && !data.item_exists(Item::MenAtArmsBase, token.as_str())
            {
                let msg = format!("{token} is not a men-at-arms type or base type");
                err(ErrorKey::MissingItem).msg(msg).loc(token).push();
            }
            validate_maa_stats(&mut vd);
        });
    }
}