use crate::block::Block;
use crate::ck3::modif::ModifKinds;
use crate::ck3::validate::validate_cost;
use crate::context::ScopeContext;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::modif::validate_modifs;
use crate::report::Severity;
use crate::scopes::Scopes;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::validator::{Validator, ValueValidator};
#[derive(Clone, Debug)]
pub struct House {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Ck3, Item::House, House::add)
}
impl House {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::House, key, block, Box::new(Self {}));
}
pub fn get_dynasty<'a>(key: &str, data: &'a Everything) -> Option<&'a Token> {
data.database
.get_key_block(Item::House, key)
.and_then(|(_, block)| block.get_field_value("dynasty"))
}
}
impl DbKind for House {
fn validate(&self, _key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
vd.req_field("name");
vd.req_field("dynasty");
vd.field_item("name", Item::Localization);
vd.field_item("prefix", Item::Localization);
vd.field_item("motto", Item::Localization);
vd.field_item("dynasty", Item::Dynasty);
vd.field_value("forced_coa_religiongroup"); }
}
#[derive(Clone, Debug)]
pub struct HouseAspiration {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Ck3, Item::HouseAspiration, HouseAspiration::add)
}
impl HouseAspiration {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::HouseAspiration, key, block, Box::new(Self {}));
}
}
impl DbKind for HouseAspiration {
fn add_subitems(&self, _key: &Token, block: &Block, db: &mut Db) {
for block in block.get_field_blocks("level") {
if let Some(block) = block.get_field_block("parameters") {
for (key, value) in block.iter_assignments() {
if value.lowercase_is("yes") || value.lowercase_is("no") {
db.add_flag(Item::BooleanHouseAspirationParameter, key.clone());
}
}
}
if let Some(block) = block.get_field_block("house_head_parameters") {
for (key, value) in block.iter_assignments() {
if value.lowercase_is("yes") || value.lowercase_is("no") {
db.add_flag(Item::BooleanHouseHeadParameter, key.clone());
}
}
}
}
}
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
let loca = format!("{key}_house_power");
data.verify_exists_implied(Item::Localization, &loca, key);
data.verify_icon("NGameIcons|HOUSE_POWER_BONUS_ICON_PATH", key, ".dds");
vd.field_bool("show_in_main_hud");
vd.field_trigger_rooted("is_shown", Tooltipped::No, Scopes::DynastyHouse);
vd.field_bool("is_default");
vd.req_field("level");
vd.multi_field_validated_block("level", |block, data| {
let mut vd = Validator::new(block, data);
vd.field_validated_key_block("cost", |key, block, data| {
let mut sc = ScopeContext::new(Scopes::Character, key);
validate_cost(block, data, &mut sc);
});
for field in &[
"powerful_family_top_liege_modifier",
"powerful_family_member_modifier",
"any_house_member_modifier",
"house_head_modifier",
] {
vd.field_validated_block(field, |block, data| {
let vd = Validator::new(block, data);
validate_modifs(block, data, ModifKinds::Character, vd);
});
}
vd.field_script_value_no_breakdown_rooted("ai_score", Scopes::Character);
for field in &["parameters", "house_head_parameters"] {
vd.field_validated_block(field, |block, data| {
let mut vd = Validator::new(block, data);
vd.unknown_value_fields(|key, value| {
let loca = format!("house_power_parameter_{key}");
data.verify_exists_implied(Item::Localization, &loca, key);
let mut vvd = ValueValidator::new(value, data);
vvd.bool();
});
});
}
vd.field_bool("can_request_great_project_contributions_from_allies");
vd.field_trigger_rooted("can_upgrade", Tooltipped::Yes, Scopes::Character);
});
vd.field_item("illustration", Item::File);
vd.field_validated_block("cooldown", |block, data| {
let mut vd = Validator::new(block, data);
vd.field_integer("days");
vd.field_integer("weeks");
vd.field_integer("months");
vd.field_integer("years");
});
for field in &["on_changed", "on_upgraded"] {
vd.field_effect_builder(field, Tooltipped::Yes, |key| {
let mut sc = ScopeContext::new(Scopes::Character, key);
sc.define_name("house", Scopes::DynastyHouse, key);
sc
});
}
vd.field_item("confederation_type", Item::ConfederationType);
}
}
#[derive(Clone, Debug)]
pub struct HouseRelationType {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Ck3, Item::HouseRelationType, HouseRelationType::add)
}
impl HouseRelationType {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::HouseRelationType, key, block, Box::new(Self {}));
}
}
impl DbKind for HouseRelationType {
fn add_subitems(&self, _key: &Token, block: &Block, db: &mut Db) {
if let Some(block) = block.get_field_block("levels") {
for (key, block) in block.iter_definitions() {
db.add_flag(Item::HouseRelationLevel, key.clone());
if let Some(block) = block.get_field_block("parameters") {
for value in block.iter_values() {
db.add_flag(Item::BooleanHouseRelationParameter, value.clone());
}
}
}
}
}
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
data.verify_exists(Item::Localization, key);
let mut vd = Validator::new(block, data);
vd.field_item("neutral_level", Item::HouseRelationLevel);
vd.field_trigger_builder("is_valid_to_start", Tooltipped::No, |key| {
let mut sc = ScopeContext::new(Scopes::None, key);
sc.define_name("house_1", Scopes::DynastyHouse, key);
sc.define_name("house_2", Scopes::DynastyHouse, key);
sc
});
vd.field_trigger_builder("is_valid_to_keep", Tooltipped::No, |key| {
let mut sc = ScopeContext::new(Scopes::HouseRelation, key);
sc.define_name("house_1", Scopes::DynastyHouse, key);
sc.define_name("house_2", Scopes::DynastyHouse, key);
sc
});
vd.req_field("levels");
vd.field_validated_block("levels", |block, data| {
let mut vd = Validator::new(block, data);
vd.unknown_block_fields(|k, block| {
let loca = format!("{key}_level_{k}");
data.verify_exists_implied(Item::Localization, &loca, key);
let loca = format!("{key}_level_{k}_desc");
data.verify_exists_implied(Item::Localization, &loca, key);
if let Some(icon_path) = data.get_defined_string_warn(
k,
"NGameIcons|HOUSE_RELATION_LEVEL_RENDERED_ICON_PATH",
) {
let pathname = format!("{icon_path}/{key}_level_{k}_rendered_icon.dds");
data.verify_exists_implied_max_sev(Item::File, &pathname, k, Severity::Warning);
}
if let Some(icon_path) = data
.get_defined_string_warn(k, "NGameIcons|HOUSE_RELATION_LEVEL_FLAT_ICON_PATH")
{
let pathname = format!("{icon_path}/{key}_level_{k}_flat_icon.dds");
data.verify_exists_implied_max_sev(Item::File, &pathname, k, Severity::Warning);
}
let mut vd = Validator::new(block, data);
vd.field_integer("opinion");
vd.field_integer("cohesion_contribution");
vd.field_validated_list("parameters", |value, data| {
let loca = format!("house_relation_parameter_{value}");
data.verify_exists_implied(Item::Localization, &loca, value);
});
});
});
}
}