use crate::block::Block;
use crate::ck3::modif::ModifKinds;
use crate::ck3::validate::validate_cost;
use crate::context::ScopeContext;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::modif::validate_modifs;
use crate::report::{ErrorKey, err};
use crate::scopes::Scopes;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct LawGroup {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Ck3, Item::LawGroup, LawGroup::add)
}
impl LawGroup {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::LawGroup, key, block, Box::new(Self {}));
}
}
impl DbKind for LawGroup {
fn add_subitems(&self, _key: &Token, block: &Block, db: &mut Db) {
for (key, block) in block.iter_definitions() {
for token in block.get_field_values("flag") {
db.add_flag(Item::LawFlag, token.clone());
}
for block in block.get_field_blocks("triggered_flag") {
if let Some(token) = block.get_field_value("flag") {
db.add_flag(Item::LawFlag, token.clone());
}
}
db.add(Item::Law, key.clone(), block.clone(), Box::new(Law {}));
}
for token in block.get_field_values("flag") {
db.add_flag(Item::LawFlag, token.clone());
}
}
fn validate(&self, _key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
if let Some(token) = vd.field_value("default")
&& block.get_field_block(token.as_str()).is_none()
{
let msg = "law not defined in this group";
err(ErrorKey::MissingItem).msg(msg).loc(token).push();
}
vd.field_bool("cumulative");
vd.multi_field_value("flag");
vd.field_bool("is_treasury_budget_group");
vd.field_trigger_rooted("can_change_law_group", Tooltipped::Yes, Scopes::Character);
vd.unknown_block_fields(|_, _| ());
}
}
#[derive(Clone, Debug)]
pub struct Law {}
impl Law {}
impl DbKind for Law {
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
let mut sc = ScopeContext::new(Scopes::Character, key);
data.verify_exists(Item::Localization, key);
let loca = format!("{key}_effects");
data.verify_exists_implied(Item::Localization, &loca, key);
let loca = format!("{key}_effects_not_in_prev");
data.mark_used(Item::Localization, &loca);
let loca = format!("{key}_subname");
data.mark_used(Item::Localization, &loca);
vd.field_item("pass_phrase", Item::Localization);
vd.field_item("confirmation_title", Item::Localization);
vd.field_item("confirmation_button_text", Item::Localization);
vd.field_trigger_rooted("can_keep", Tooltipped::No, Scopes::Character);
vd.field_trigger_rooted("can_have", Tooltipped::No, Scopes::Character);
vd.field_trigger_rooted("can_pass", Tooltipped::Yes, Scopes::Character);
vd.field_trigger_rooted("should_start_with", Tooltipped::Yes, Scopes::Character);
vd.field_trigger_rooted("can_title_have", Tooltipped::Yes, Scopes::LandedTitle);
vd.field_trigger_rooted("can_realm_have", Tooltipped::Yes, Scopes::Character);
vd.field_trigger_rooted("should_show_for_title", Tooltipped::No, Scopes::LandedTitle);
vd.field_trigger_rooted("can_remove_from_title", Tooltipped::Yes, Scopes::LandedTitle);
vd.field_validated_block_rooted("pass_cost", Scopes::Character, validate_cost);
vd.field_validated_block_rooted("revoke_cost", Scopes::Character, validate_cost);
vd.multi_field_validated_block("modifier", |block, data| {
let vd = Validator::new(block, data);
validate_modifs(block, data, ModifKinds::Character, vd);
});
vd.multi_field_value("flag");
vd.field_validated_block("triggered_flag", |block, data| {
let mut vd = Validator::new(block, data);
vd.req_field("trigger");
vd.req_field("flag");
vd.field_trigger_rooted("trigger", Tooltipped::No, Scopes::Character);
vd.field_value("flag");
});
let title_law = block.has_key("can_title_have");
let sc_builder = |key: &Token| {
let mut sc = ScopeContext::new(Scopes::Character, key);
if title_law {
sc.define_name("title", Scopes::LandedTitle, key);
}
sc
};
vd.field_bool("shown_in_encyclopedia");
vd.field_effect_builder("on_pass", Tooltipped::Yes, sc_builder);
vd.field_effect_builder("on_after_pass", Tooltipped::Yes, sc_builder);
vd.field_effect_builder("on_revoke", Tooltipped::Yes, sc_builder);
vd.field_validated_block("succession", |block, data| {
let mut vd = Validator::new(block, data);
vd.field_choice(
"order_of_succession",
&[
"inheritance",
"election",
"appointment",
"theocratic",
"company",
"generate",
"generate_from_template",
"player_heir",
"noble_family",
],
);
let order_of_succession =
block.get_field_value("order_of_succession").map_or("none", Token::as_str);
if order_of_succession == "inheritance" || order_of_succession == "noble_family" {
vd.field_choice("title_division", &["partition", "single_heir"]);
} else {
vd.ban_field(
"title_division",
|| "order_of_succession = inheritance or noble_family",
);
}
vd.field_choice("traversal_order", &["children", "dynasty_house", "dynasty"]);
vd.field_choice("rank", &["oldest", "youngest"]);
if let Some(title_division) = block.get_field_value("title_division")
&& let Some(traversal_order) = block.get_field_value("traversal_order")
&& title_division.is("partition")
&& !traversal_order.is("children")
{
let msg = "partition is only for `traversal_order = children`";
err(ErrorKey::Validation).msg(msg).loc(title_division).push();
}
if order_of_succession == "theocratic"
|| order_of_succession == "company"
|| order_of_succession == "generate"
{
vd.field_item("pool_character_config", Item::PoolSelector);
} else {
vd.ban_field(
"pool_character_config",
|| "theocratic, company, or generate succession",
);
}
if order_of_succession == "election" {
vd.field_item("election_type", Item::SuccessionElection);
} else {
vd.ban_field("election_type", || "order_of_succession = election");
}
if order_of_succession == "appointment" {
vd.field_item("appointment_type", Item::SuccessionAppointment);
} else {
vd.ban_field("appointment_type", || "order_of_succession = appointment");
}
vd.field_choice(
"gender_law",
&["male_only", "male_preference", "equal", "female_preference", "female_only"],
);
vd.field_choice("faith", &["same_faith", "same_religion", "same_family"]);
vd.field_bool("create_primary_tier_titles");
vd.field_numeric("primary_heir_minimum_share");
vd.field_bool("exclude_rulers");
vd.field_bool("limit_to_courtiers");
});
vd.field_script_value_no_breakdown("ai_will_do", &mut sc);
vd.field_integer("title_allegiance_opinion");
vd.field_trigger_rooted("potential", Tooltipped::No, Scopes::Character);
vd.field_trigger_rooted("requires_approve", Tooltipped::No, Scopes::Character);
vd.field_value("widget_name");
}
}