use crate::block::Block;
use crate::ck3::modif::ModifKinds;
use crate::ck3::tables::misc::GOVERNMENT_RULES;
use crate::context::ScopeContext;
use crate::db::{Db, DbKind};
use crate::desc::validate_desc;
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::modif::validate_modifs;
use crate::scopes::Scopes;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::validate::validate_color;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct Government {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Ck3, Item::GovernmentType, Government::add)
}
impl Government {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::GovernmentType, key, block, Box::new(Self {}));
}
}
impl DbKind for Government {
fn add_subitems(&self, _key: &Token, block: &Block, db: &mut Db) {
if let Some(vec) = block.get_field_list("flags") {
for token in vec {
db.add_flag(Item::GovernmentFlag, token.clone());
}
}
}
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
data.verify_exists(Item::Localization, key);
let loca = format!("{key}_adjective");
data.verify_exists_implied(Item::Localization, &loca, key);
let loca = format!("{key}_realm");
data.verify_exists_implied(Item::Localization, &loca, key);
let loca = format!("{key}_desc");
data.verify_exists_implied(Item::Localization, &loca, key);
if block.has_key("vassal_contract") {
let loca = format!("{key}_vassals_label");
data.verify_exists_implied(Item::Localization, &loca, key);
}
vd.field_validated_block("government_rules", |block, data| {
let mut vd = Validator::new(block, data);
for field in GOVERNMENT_RULES {
vd.field_bool(field);
}
});
for field in GOVERNMENT_RULES {
vd.field_bool(field);
}
vd.field_choice(
"mechanic_type",
&[
"feudal",
"mercenary",
"holy_order",
"clan",
"theocracy",
"administrative",
"landless_adventurer",
"herder",
"nomad",
"mandala",
],
);
vd.field_bool("is_mechanic_type_default");
vd.field_integer("fallback");
vd.field_trigger_rooted("can_get_government", Tooltipped::No, Scopes::Character);
vd.field_trigger_rooted("can_move_realm_capital", Tooltipped::Yes, Scopes::Character);
vd.field_item("primary_holding", Item::HoldingType);
vd.field_list_items("valid_holdings", Item::HoldingType);
vd.field_list_items("required_county_holdings", Item::HoldingType);
vd.field_item("generated_character_template", Item::CharacterTemplate);
vd.field_list_items("primary_heritages", Item::CultureHeritage);
vd.field_list_items("preferred_religions", Item::Religion);
vd.field_list_items("primary_cultures", Item::Culture);
vd.field_bool("court_generate_spouses");
if let Some(token) = vd.field_value("court_generate_commanders")
&& !token.is("yes")
&& !token.is("no")
{
token.expect_number();
}
vd.field_numeric("supply_limit_mult_for_others");
vd.field_validated_block("prestige_opinion_override", |block, data| {
let mut vd = Validator::new(block, data);
for token in vd.values() {
token.expect_number();
}
});
vd.field_choice("royal_court", &["none", "any", "top_liege"]);
vd.field_list_items("blocked_subject_courts", Item::GovernmentType);
vd.field_choice("main_administrative_tier", &["county", "duchy", "kingdom"]);
vd.field_choice("min_appointment_tier", &["county", "duchy", "kingdom"]);
vd.field_choice("minimum_provincial_maa_tier", &["county", "duchy", "kingdom"]);
vd.advice_field(
"title_maa_setup",
"docs say `title_maa_setup` but vanilla uses `administrative_title_maa_setup`",
);
vd.field_choice(
"administrative_title_maa_setup",
&[
"main_administrative_tier_and_top_liege",
"vassals_and_top_liege",
"top_vassals_and_top_liege",
],
);
vd.field_integer("max_dread");
vd.advice_field(
"vassal_contract",
"docs say vassal_contract but it's vassal_contract_group",
);
vd.field_item("vassal_contract_group", Item::SubjectContractGroup);
vd.field_item("house_unity", Item::HouseUnity);
vd.field_item("domicile_type", Item::DomicileType);
vd.field_script_value_builder("opinion_of_liege", |key| {
let mut sc = ScopeContext::new(Scopes::Character, key);
sc.define_name("vassal", Scopes::Character, key);
sc.define_name("liege", Scopes::Character, key);
sc
});
vd.field_validated_key("opinion_of_liege_desc", |key, bv, data| {
let mut sc = ScopeContext::new(Scopes::None, key);
sc.define_name("vassal", Scopes::Character, key);
sc.define_name("liege", Scopes::Character, key);
validate_desc(bv, data, &mut sc);
});
vd.field_script_value_builder("opinion_of_suzerain", |key| {
let mut sc = ScopeContext::new(Scopes::Character, key);
sc.define_name("suzerain", Scopes::Character, key);
sc.define_name("tributary", Scopes::Character, key);
sc
});
vd.field_validated_key("opinion_of_suzerain_desc", |key, bv, data| {
let mut sc = ScopeContext::new(Scopes::None, key);
sc.define_name("suzerain", Scopes::Character, key);
sc.define_name("tributary", Scopes::Character, key);
validate_desc(bv, data, &mut sc);
});
vd.field_script_value_builder("opinion_of_overlord", |key| {
let mut sc = ScopeContext::new(Scopes::Character, key);
sc.define_name("overlord", Scopes::Character, key);
sc.define_name("subject", Scopes::Character, key);
sc
});
vd.field_validated_key("opinion_of_overlord_desc", |key, bv, data| {
let mut sc = ScopeContext::new(Scopes::None, key);
sc.define_name("overlord", Scopes::Character, key);
sc.define_name("subject", Scopes::Character, key);
validate_desc(bv, data, &mut sc);
});
vd.field_validated_block("currency_levels_cap", |block, data| {
let mut vd = Validator::new(block, data);
vd.field_integer("piety");
vd.field_integer("prestige");
vd.field_integer("influence");
vd.field_integer("merit");
});
vd.field_list_items("compatible_government_type_succession", Item::GovernmentType);
vd.field_validated_block("ai", validate_ai);
vd.multi_field_validated_block("character_modifier", |block, data| {
let vd = Validator::new(block, data);
validate_modifs(block, data, ModifKinds::Character, vd);
});
vd.multi_field_validated_block("top_liege_character_modifier", |block, data| {
let vd = Validator::new(block, data);
validate_modifs(block, data, ModifKinds::Character, vd);
});
vd.field_validated_block("color", validate_color);
vd.field_script_value_no_breakdown_rooted(
"ai_ruler_desired_kingdom_titles",
Scopes::Character,
);
vd.field_script_value_no_breakdown_rooted(
"ai_ruler_desired_empire_titles",
Scopes::Character,
);
vd.field_trigger_rooted(
"ai_can_reassign_council_positions",
Tooltipped::No,
Scopes::Character,
);
vd.replaced_field("flag", "`flags` list");
vd.field_list("flags");
vd.field_item("tax_slot_type", Item::TaxSlotType);
vd.field_list_numeric_exactly("realm_mask_offset", 2);
vd.field_list_numeric_exactly("realm_mask_scale", 2);
}
}
fn validate_ai(block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
vd.field_bool("use_lifestyle");
vd.field_bool("arrange_marriage");
vd.field_bool("use_goals");
vd.field_bool("use_decisions");
vd.field_bool("use_scripted_guis");
vd.field_bool("use_legends");
vd.field_bool("perform_religious_reformation");
vd.field_bool("use_great_projects");
vd.field_bool("imprison");
vd.field_bool("start_murders");
}