use crate::block::{BV, Block};
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader, LoadAsFile, Recursive};
use crate::pdxfile::PdxEncoding;
use crate::report::{ErrorKey, err};
use crate::token::Token;
use crate::validate::validate_color;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct LineType {}
inventory::submit! {
ItemLoader::Full(GameFlags::Ck3, Item::LineType, PdxEncoding::Utf8Bom, ".lines", LoadAsFile::No, Recursive::No, LineType::add)
}
impl LineType {
pub fn add(db: &mut Db, key: Token, block: Block) {
if key.is("line") {
if let Some(name) = block.get_field_value("name") {
db.add(Item::LineType, name.clone(), block, Box::new(Self {}));
} else {
let msg = "line without name";
err(ErrorKey::FieldMissing).msg(msg).loc(key).push();
}
} else {
let msg = "unexpected key";
let info = "expected only `line`";
err(ErrorKey::UnknownField).msg(msg).info(info).loc(key).push();
}
}
}
impl DbKind for LineType {
fn validate(&self, _key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
vd.field_value("name");
vd.field_numeric_range("curvature", 0.0..=1.0);
vd.field_numeric("max_height"); vd.field_numeric("fade_in");
vd.field_numeric("fade_out");
vd.field_integer("priority");
vd.field_numeric("progress_animation_time");
vd.field_bool("progress_animation_looping");
vd.multi_field_validated_block("layer", |block, data| {
let mut vd = Validator::new(block, data);
vd.field_item("diffuse", Item::File);
vd.field_item("normal", Item::File);
vd.field_item("mask", Item::File);
vd.field_item("properties", Item::File);
vd.field_value("shader"); vd.field_value("shadow_shader"); vd.field_integer("priority");
vd.field_validated_block("tintcolor", validate_color);
vd.field_validated("width", validate_zoom_levels);
vd.field_validated("opacity", validate_zoom_levels);
vd.field_list_numeric_exactly("mask_uv_scale", 2);
vd.field_list_numeric_exactly("uv_scale", 2);
vd.field_list_numeric_exactly("animation_speed", 2);
});
}
}
fn validate_zoom_levels(bv: &BV, data: &Everything) {
match bv {
BV::Value(value) => {
value.expect_number();
}
BV::Block(block) => {
let mut vd = Validator::new(block, data);
for block in vd.blocks() {
let mut vd = Validator::new(block, data);
vd.field_integer("zoom_step");
vd.field_numeric("value");
}
}
}
}