renderling 0.4.9

User-friendly real-time rendering. 🍖
Documentation
1
2
#|�{GLSL.std.450skybox::skybox_vertexG*GGH#GG!G"G H#H#H# H#0H#H#@H#�G+GG!  "!# $# %$&!'&;"+#(+#)�?*+#+?! ,;,+!.+!2**4 5!+!67# 87+!9$ 79 : +#;�,7<;++,7=++;,7>;+;,7?+++,7@;;+,7A+;+,7B+;;,7C;;;,' D<=><?=<@?@A??B=?AB>C<C@<@BA@CB=C>=BC E7+!F#+!G+!H+!I+!J$$$$+!K7,$L)(((,$M()((,$N(()(,$O(((),PLMNO,7Q(((;";8;%,_PPQ+!`+!a+!b+!c	+!d
+!e+!f
+!g+!h+!i+!j+!k+!l+!m+!n+!o+!p+!q+!r+!s+!t+!u+!v+!w+!x +!y!+!z"6&'�h;:i=!j=!kD!m�*<mF�C�<=B�=�!@mF�*Aj@�C�B�C�C�*DA=4B�p�Dqr�qA5s.j=!ts|#ut�!vj6A5w.v=!xw|#yx�!zj2A5{.z=!|{|#}|�!~jGA5.~=!�|#��P$�uy}��!�jHA5�.�=!��|#���!�j`A5�.�=!��|#���!�jaA5�.�=!��|#���!�jbA5�.�=!��|#��P$������!�jIA5�.�=!��|#���!�jcA5�.�=!��|#���!�jdA5�.�=!��|#���!�jeA5�.�=!��|#��P$������!�jJA5�.�=!��|#���!�jfA5�.�=!��|#���!�jgA5�.�=!��|#���!�jhA5�.�=!��|#��P$�����P������!�jKA5�.�=!��|#���!�jiA5�.�=!��|#���!�jjA5�.�=!��|#���!�jkA5�.�=!��|#��P$������!�jlA5�.�=!��|#���!�jmA5�.�=!��|#���!�jnA5�.�=!��|#���!�joA5�.�=!��|#��P$������!�jpA5�.�=!��|#���!�jqA5�.�=!��|#���!�jrA5�.�=!��|#���!�jsA5�.�=!��|#��P$������!�jtA5�.�=!��|#���!�juA5�.�=!��|#���!�jvA5�.�=!��|#���!�jwA5�.�=!��|#��P$�����P������!�jxA5�.�=!��|#���!jyA5.=!|#�!jzA5.=!|#P7�P	���p�r�p�p�	q_r>iD�*k9�
��BEik=7>QQ$OQ#POQ#QOQ#ROQ$TQ#UTQ#VTQ#WTQ$YQ#ZYQ#[YQ#\YQ#Q$$#Q#&$Q#($Q#,$Q$.#Q#0.�#10QQ#2.�#32QQ#6.�#76Q#8{2&P1#9{2(P3#;{2,P7Q$<#Q#><Q#@<Q#D<#F{2>R8#G{2@R9#I{2DR;Q$J#�#f0V�#h2V�#l6V#m{2&Uf#n{2(Uh#p{2,Ul#{{2>Wm#|{2@Wn#~{2DWp�#�0[�#�2[�#�6[#�{2&Z�#�{2(Z�#�{2,Z�#�{2>\�#�{2@\�#�{2D\�Q#�Q#�Q#��#{��#|��#~�#{2F�#{2G�#	{2I�#{2��#{2��#{2��	Q#JQ#JQ#J�#�#�#P$>�
��
�
�8