#![allow(dead_code)]
//! Automatically generated with `cd shaders && cargo run --release`.
//!
//! Provides the shader linkage for
//! [bloom::bloom_vertex](crate::bloom::bloom_vertex).
//!
//! **source path**: `crates/renderling/src/linkage/bloom-bloom_vertex.spv`
use super::ShaderLinkage;
use std::sync::Arc;
#[cfg(not(target_arch = "wasm32"))]
pub const ENTRY_POINT: &str = "bloom::bloom_vertex";
#[cfg(target_arch = "wasm32")]
pub const ENTRY_POINT: &str = "bloombloom_vertex";
pub fn linkage(device: &wgpu::Device) -> ShaderLinkage {
ShaderLinkage {
module: Arc::new(
device.create_shader_module(wgpu::include_spirv!("bloom-bloom_vertex.spv")),
),
entry_point: ENTRY_POINT,
}
}