<?xml version="1.0" encoding="utf-8"?>
<PARAMDEF XmlVersion="1">
<ParamType>REINFORCE_PARAM_PROTECTOR_ST</ParamType>
<DataVersion>1</DataVersion>
<BigEndian>False</BigEndian>
<Unicode>False</Unicode>
<FormatVersion>104</FormatVersion>
<Fields>
<Field Def="f32 physicsDefRate = 1">
<DisplayName>物理防御力</DisplayName>
<Description>物理防御力の補正値</Description>
<DisplayFormat>%.2f</DisplayFormat>
<Minimum>0</Minimum>
<Maximum>99.99</Maximum>
<SortID>100</SortID>
</Field>
<Field Def="f32 magicDefRate = 1">
<DisplayName>魔法防御力</DisplayName>
<Description>魔法防御力の補正値</Description>
<DisplayFormat>%.2f</DisplayFormat>
<Minimum>0</Minimum>
<Maximum>99.99</Maximum>
<SortID>200</SortID>
</Field>
<Field Def="f32 fireDefRate = 1">
<DisplayName>炎防御力</DisplayName>
<Description>炎防御力の補正値</Description>
<DisplayFormat>%.2f</DisplayFormat>
<Minimum>0</Minimum>
<Maximum>99.99</Maximum>
<SortID>300</SortID>
</Field>
<Field Def="f32 thunderDefRate = 1">
<DisplayName>電撃防御力</DisplayName>
<Description>電撃防御力の補正値</Description>
<DisplayFormat>%.2f</DisplayFormat>
<Minimum>0</Minimum>
<Maximum>99.99</Maximum>
<SortID>400</SortID>
</Field>
<Field Def="f32 slashDefRate = 1">
<DisplayName>斬撃防御力</DisplayName>
<Description>斬撃防御力の補正値</Description>
<DisplayFormat>%.2f</DisplayFormat>
<Minimum>0</Minimum>
<Maximum>99.99</Maximum>
<SortID>500</SortID>
</Field>
<Field Def="f32 blowDefRate = 1">
<DisplayName>打撃防御力</DisplayName>
<Description>打撃防御力の補正値</Description>
<DisplayFormat>%.2f</DisplayFormat>
<Minimum>0</Minimum>
<Maximum>99.99</Maximum>
<SortID>600</SortID>
</Field>
<Field Def="f32 thrustDefRate = 1">
<DisplayName>刺突防御力</DisplayName>
<Description>刺突防御力の補正値</Description>
<DisplayFormat>%.2f</DisplayFormat>
<Minimum>0</Minimum>
<Maximum>99.99</Maximum>
<SortID>700</SortID>
</Field>
<Field Def="f32 resistPoisonRate = 1">
<DisplayName>毒耐性</DisplayName>
<Description>毒耐性の補正値</Description>
<DisplayFormat>%.2f</DisplayFormat>
<Minimum>0</Minimum>
<Maximum>99.99</Maximum>
<SortID>800</SortID>
</Field>
<Field Def="f32 resistDiseaseRate = 1">
<DisplayName>疫病耐性</DisplayName>
<Description>疫病耐性の補正値</Description>
<DisplayFormat>%.2f</DisplayFormat>
<Minimum>0</Minimum>
<Maximum>99.99</Maximum>
<SortID>900</SortID>
</Field>
<Field Def="f32 resistBloodRate = 1">
<DisplayName>出血耐性</DisplayName>
<Description>出血耐性の補正値</Description>
<DisplayFormat>%.2f</DisplayFormat>
<Minimum>0</Minimum>
<Maximum>99.99</Maximum>
<SortID>1000</SortID>
</Field>
<Field Def="f32 resistCurseRate = 1">
<DisplayName>呪耐性</DisplayName>
<Description>呪耐性の補正値</Description>
<DisplayFormat>%.2f</DisplayFormat>
<Minimum>0</Minimum>
<Maximum>99.99</Maximum>
<SortID>1100</SortID>
</Field>
<Field Def="u8 residentSpEffectId1">
<DisplayName>常駐特殊効果ID1</DisplayName>
<Description>常駐特殊効果ID1の加算補正値</Description>
<SortID>1200</SortID>
</Field>
<Field Def="u8 residentSpEffectId2">
<DisplayName>常駐特殊効果ID2</DisplayName>
<Description>常駐特殊効果ID2の加算補正値</Description>
<SortID>1300</SortID>
</Field>
<Field Def="u8 residentSpEffectId3">
<DisplayName>常駐特殊効果ID3</DisplayName>
<Description>常駐特殊効果ID3の加算補正値</Description>
<SortID>1400</SortID>
</Field>
<Field Def="u8 materialSetId">
<DisplayName>素材ID加算値</DisplayName>
<Description>素材パラメータIDの加算補正値</Description>
<SortID>1500</SortID>
</Field>
</Fields>
</PARAMDEF>