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//! This file has been automatically generated by `objc2`'s `header-translator`.
//! DO NOT EDIT
use core::ffi::*;
use core::ptr::NonNull;
use objc2::__framework_prelude::*;
#[cfg(feature = "objc2-core-foundation")]
use objc2_core_foundation::*;
use objc2_foundation::*;
use crate::*;
/// Return a
/// `UIWindowSceneActivationConfiguration`
///
/// Parameter `interaction`: The
/// `UIWindowSceneActivationInteraction`requesting a configuration.
///
/// Parameter `location`: Location in the interaction's view for which a configuration is being requested.
///
/// See also [Apple's documentation](https://developer.apple.com/documentation/uikit/uiwindowsceneactivationinteractionconfigurationprovider?language=objc)
#[cfg(all(
feature = "UIWindowSceneActivationConfiguration",
feature = "block2",
feature = "objc2-core-foundation"
))]
pub type UIWindowSceneActivationInteractionConfigurationProvider = *mut block2::DynBlock<
dyn Fn(
NonNull<UIWindowSceneActivationInteraction>,
CGPoint,
) -> *mut UIWindowSceneActivationConfiguration,
>;
extern_class!(
/// An interaction that facilitates activating a
/// `UIWindowScene`when the user pinches out on the interaction's view.
///
/// See also [Apple's documentation](https://developer.apple.com/documentation/uikit/uiwindowsceneactivationinteraction?language=objc)
#[unsafe(super(NSObject))]
#[thread_kind = MainThreadOnly]
#[derive(Debug, PartialEq, Eq, Hash)]
pub struct UIWindowSceneActivationInteraction;
);
extern_conformance!(
unsafe impl NSObjectProtocol for UIWindowSceneActivationInteraction {}
);
#[cfg(feature = "UIInteraction")]
extern_conformance!(
unsafe impl UIInteraction for UIWindowSceneActivationInteraction {}
);
impl UIWindowSceneActivationInteraction {
extern_methods!(
#[cfg(all(
feature = "UIWindowSceneActivationConfiguration",
feature = "block2",
feature = "objc2-core-foundation"
))]
/// Returns a new
/// `UIWindowSceneActivationInteraction`
///
/// Parameter `configurationProvider`: Called when the interaction has been triggered. It should return a
/// `UIWindowSceneActivationConfiguration`whose user activity will be used to request scene activation.
///
/// Parameter `errorHandler`: Called when the activation request fails.
///
/// # Safety
///
/// `configuration_provider` must be a valid pointer.
#[unsafe(method(initWithConfigurationProvider:errorHandler:))]
#[unsafe(method_family = init)]
pub unsafe fn initWithConfigurationProvider_errorHandler(
this: Allocated<Self>,
configuration_provider: UIWindowSceneActivationInteractionConfigurationProvider,
error_handler: &block2::DynBlock<dyn Fn(NonNull<NSError>)>,
) -> Retained<Self>;
#[unsafe(method(init))]
#[unsafe(method_family = init)]
pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>;
#[unsafe(method(new))]
#[unsafe(method_family = new)]
pub unsafe fn new(mtm: MainThreadMarker) -> Retained<Self>;
);
}