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//! This file has been automatically generated by `objc2`'s `header-translator`.
//! DO NOT EDIT
use core::ffi::*;
use core::ptr::NonNull;
use objc2::__framework_prelude::*;
#[cfg(feature = "objc2-symbols")]
use objc2_symbols::*;
use crate::*;
/// Completion handler for adding and removing symbol effects/content transitions.
///
/// See also [Apple's documentation](https://developer.apple.com/documentation/uikit/uisymboleffectcompletion?language=objc)
#[cfg(feature = "block2")]
pub type UISymbolEffectCompletion =
*mut block2::DynBlock<dyn Fn(NonNull<UISymbolEffectCompletionContext>)>;
extern_class!(
/// Represents information about a symbol effect's completion.
/// You don't create one of these. Instead, UIKit creates one and passes it into the completion handler
/// of a symbol effect or symbol content transition.
///
/// See also [Apple's documentation](https://developer.apple.com/documentation/uikit/uisymboleffectcompletioncontext?language=objc)
#[unsafe(super(NSObject))]
#[thread_kind = MainThreadOnly]
#[derive(Debug, PartialEq, Eq, Hash)]
pub struct UISymbolEffectCompletionContext;
);
extern_conformance!(
unsafe impl NSObjectProtocol for UISymbolEffectCompletionContext {}
);
impl UISymbolEffectCompletionContext {
extern_methods!(
/// Whether or not the symbol effect was completely finished.
/// This will be YES for effects that have successfully run to completion.
#[unsafe(method(isFinished))]
#[unsafe(method_family = none)]
pub fn isFinished(&self) -> bool;
/// The object (such as an image view) that the symbol effect was added to.
#[unsafe(method(sender))]
#[unsafe(method_family = none)]
pub fn sender(&self) -> Option<Retained<AnyObject>>;
#[cfg(feature = "objc2-symbols")]
/// The symbol effect that has completed.
/// There is no guarantee that this effect will be the same instance as the effect originally added.
/// This will be `nil` if a symbol content transition was added instead.
#[unsafe(method(effect))]
#[unsafe(method_family = none)]
pub fn effect(&self) -> Option<Retained<NSSymbolEffect>>;
#[cfg(feature = "objc2-symbols")]
/// The symbol content transition that has completed.
/// There is no guarantee that this content transition will be the same instance as the content transition originally added.
/// This will be `nil` if a symbol effect was added instead.
#[unsafe(method(contentTransition))]
#[unsafe(method_family = none)]
pub fn contentTransition(&self) -> Option<Retained<NSSymbolContentTransition>>;
#[unsafe(method(init))]
#[unsafe(method_family = init)]
pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>;
#[unsafe(method(new))]
#[unsafe(method_family = new)]
pub unsafe fn new(mtm: MainThreadMarker) -> Retained<Self>;
);
}