use core::ffi::*;
use core::ptr::NonNull;
use objc2::__framework_prelude::*;
#[cfg(feature = "objc2-core-foundation")]
use objc2_core_foundation::*;
use objc2_foundation::*;
use crate::*;
extern_class!(
#[unsafe(super(UIDynamicBehavior, NSObject))]
#[thread_kind = MainThreadOnly]
#[derive(Debug, PartialEq, Eq, Hash)]
#[cfg(feature = "UIDynamicBehavior")]
pub struct UIGravityBehavior;
);
#[cfg(feature = "UIDynamicBehavior")]
extern_conformance!(
unsafe impl NSObjectProtocol for UIGravityBehavior {}
);
#[cfg(feature = "UIDynamicBehavior")]
impl UIGravityBehavior {
extern_methods!(
#[unsafe(method(initWithItems:))]
#[unsafe(method_family = init)]
pub fn initWithItems(
this: Allocated<Self>,
items: &NSArray<ProtocolObject<dyn UIDynamicItem>>,
) -> Retained<Self>;
#[unsafe(method(addItem:))]
#[unsafe(method_family = none)]
pub fn addItem(&self, item: &ProtocolObject<dyn UIDynamicItem>);
#[unsafe(method(removeItem:))]
#[unsafe(method_family = none)]
pub fn removeItem(&self, item: &ProtocolObject<dyn UIDynamicItem>);
#[unsafe(method(items))]
#[unsafe(method_family = none)]
pub fn items(&self) -> Retained<NSArray<ProtocolObject<dyn UIDynamicItem>>>;
#[cfg(feature = "objc2-core-foundation")]
#[unsafe(method(gravityDirection))]
#[unsafe(method_family = none)]
pub fn gravityDirection(&self) -> CGVector;
#[cfg(feature = "objc2-core-foundation")]
#[unsafe(method(setGravityDirection:))]
#[unsafe(method_family = none)]
pub fn setGravityDirection(&self, gravity_direction: CGVector);
#[cfg(feature = "objc2-core-foundation")]
#[unsafe(method(angle))]
#[unsafe(method_family = none)]
pub fn angle(&self) -> CGFloat;
#[cfg(feature = "objc2-core-foundation")]
#[unsafe(method(setAngle:))]
#[unsafe(method_family = none)]
pub fn setAngle(&self, angle: CGFloat);
#[cfg(feature = "objc2-core-foundation")]
#[unsafe(method(magnitude))]
#[unsafe(method_family = none)]
pub fn magnitude(&self) -> CGFloat;
#[cfg(feature = "objc2-core-foundation")]
#[unsafe(method(setMagnitude:))]
#[unsafe(method_family = none)]
pub fn setMagnitude(&self, magnitude: CGFloat);
#[cfg(feature = "objc2-core-foundation")]
#[unsafe(method(setAngle:magnitude:))]
#[unsafe(method_family = none)]
pub fn setAngle_magnitude(&self, angle: CGFloat, magnitude: CGFloat);
);
}
#[cfg(feature = "UIDynamicBehavior")]
impl UIGravityBehavior {
extern_methods!(
#[unsafe(method(init))]
#[unsafe(method_family = init)]
pub fn init(this: Allocated<Self>) -> Retained<Self>;
#[unsafe(method(new))]
#[unsafe(method_family = new)]
pub fn new(mtm: MainThreadMarker) -> Retained<Self>;
);
}