objc2-ui-kit 0.3.2

Bindings to the UIKit framework
Documentation
//! This file has been automatically generated by `objc2`'s `header-translator`.
//! DO NOT EDIT
use core::ffi::*;
use core::ptr::NonNull;
use objc2::__framework_prelude::*;
use objc2_foundation::*;

use crate::*;

extern_class!(
    /// [Apple's documentation](https://developer.apple.com/documentation/uikit/uiscene?language=objc)
    #[unsafe(super(UIResponder, NSObject))]
    #[thread_kind = MainThreadOnly]
    #[derive(Debug, PartialEq, Eq, Hash)]
    #[cfg(feature = "UIResponder")]
    pub struct UIScene;
);

#[cfg(feature = "UIResponder")]
extern_conformance!(
    unsafe impl NSObjectProtocol for UIScene {}
);

#[cfg(feature = "UIResponder")]
extern_conformance!(
    unsafe impl UIResponderStandardEditActions for UIScene {}
);

#[cfg(feature = "UIResponder")]
impl UIScene {
    extern_methods!(
        #[unsafe(method(new))]
        #[unsafe(method_family = new)]
        pub unsafe fn new(mtm: MainThreadMarker) -> Retained<Self>;

        #[unsafe(method(init))]
        #[unsafe(method_family = init)]
        pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>;

        #[cfg(all(feature = "UISceneOptions", feature = "UISceneSession"))]
        #[unsafe(method(initWithSession:connectionOptions:))]
        #[unsafe(method_family = init)]
        pub fn initWithSession_connectionOptions(
            this: Allocated<Self>,
            session: &UISceneSession,
            connection_options: &UISceneConnectionOptions,
        ) -> Retained<Self>;

        #[cfg(feature = "UISceneSession")]
        #[unsafe(method(session))]
        #[unsafe(method_family = none)]
        pub fn session(&self) -> Retained<UISceneSession>;

        #[unsafe(method(delegate))]
        #[unsafe(method_family = none)]
        pub fn delegate(&self) -> Option<Retained<ProtocolObject<dyn UISceneDelegate>>>;

        /// Setter for [`delegate`][Self::delegate].
        #[unsafe(method(setDelegate:))]
        #[unsafe(method_family = none)]
        pub fn setDelegate(&self, delegate: Option<&ProtocolObject<dyn UISceneDelegate>>);

        #[cfg(feature = "UISceneDefinitions")]
        #[unsafe(method(activationState))]
        #[unsafe(method_family = none)]
        pub fn activationState(&self) -> UISceneActivationState;

        #[cfg(all(feature = "UISceneOptions", feature = "block2"))]
        #[unsafe(method(openURL:options:completionHandler:))]
        #[unsafe(method_family = none)]
        pub fn openURL_options_completionHandler(
            &self,
            url: &NSURL,
            options: Option<&UISceneOpenExternalURLOptions>,
            completion: Option<&block2::DynBlock<dyn Fn(Bool)>>,
        );

        #[unsafe(method(title))]
        #[unsafe(method_family = none)]
        pub fn title(&self) -> Retained<NSString>;

        /// Setter for [`title`][Self::title].
        ///
        /// This is [copied][objc2_foundation::NSCopying::copy] when set.
        #[unsafe(method(setTitle:))]
        #[unsafe(method_family = none)]
        pub fn setTitle(&self, title: Option<&NSString>);

        #[unsafe(method(subtitle))]
        #[unsafe(method_family = none)]
        pub fn subtitle(&self) -> Retained<NSString>;

        /// Setter for [`subtitle`][Self::subtitle].
        ///
        /// This is [copied][objc2_foundation::NSCopying::copy] when set.
        #[unsafe(method(setSubtitle:))]
        #[unsafe(method_family = none)]
        pub fn setSubtitle(&self, subtitle: &NSString);

        #[cfg(feature = "UISceneActivationConditions")]
        #[unsafe(method(activationConditions))]
        #[unsafe(method_family = none)]
        pub fn activationConditions(&self) -> Retained<UISceneActivationConditions>;

        #[cfg(feature = "UISceneActivationConditions")]
        /// Setter for [`activationConditions`][Self::activationConditions].
        #[unsafe(method(setActivationConditions:))]
        #[unsafe(method_family = none)]
        pub fn setActivationConditions(&self, activation_conditions: &UISceneActivationConditions);

        #[cfg(feature = "UISceneDestructionCondition")]
        #[unsafe(method(destructionConditions))]
        #[unsafe(method_family = none)]
        pub fn destructionConditions(&self) -> Retained<NSSet<UISceneDestructionCondition>>;

        #[cfg(feature = "UISceneDestructionCondition")]
        /// Setter for [`destructionConditions`][Self::destructionConditions].
        ///
        /// This is [copied][objc2_foundation::NSCopying::copy] when set.
        #[unsafe(method(setDestructionConditions:))]
        #[unsafe(method_family = none)]
        pub fn setDestructionConditions(
            &self,
            destruction_conditions: &NSSet<UISceneDestructionCondition>,
        );
    );
}

extern_protocol!(
    /// [Apple's documentation](https://developer.apple.com/documentation/uikit/uiscenedelegate?language=objc)
    pub unsafe trait UISceneDelegate: NSObjectProtocol + MainThreadOnly {
        #[cfg(all(
            feature = "UIResponder",
            feature = "UISceneOptions",
            feature = "UISceneSession"
        ))]
        #[optional]
        #[unsafe(method(scene:willConnectToSession:options:))]
        #[unsafe(method_family = none)]
        fn scene_willConnectToSession_options(
            &self,
            scene: &UIScene,
            session: &UISceneSession,
            connection_options: &UISceneConnectionOptions,
        );

        #[cfg(feature = "UIResponder")]
        #[optional]
        #[unsafe(method(sceneDidDisconnect:))]
        #[unsafe(method_family = none)]
        fn sceneDidDisconnect(&self, scene: &UIScene);

        #[cfg(feature = "UIResponder")]
        #[optional]
        #[unsafe(method(sceneDidBecomeActive:))]
        #[unsafe(method_family = none)]
        fn sceneDidBecomeActive(&self, scene: &UIScene);

        #[cfg(feature = "UIResponder")]
        #[optional]
        #[unsafe(method(sceneWillResignActive:))]
        #[unsafe(method_family = none)]
        fn sceneWillResignActive(&self, scene: &UIScene);

        #[cfg(feature = "UIResponder")]
        #[optional]
        #[unsafe(method(sceneWillEnterForeground:))]
        #[unsafe(method_family = none)]
        fn sceneWillEnterForeground(&self, scene: &UIScene);

        #[cfg(feature = "UIResponder")]
        #[optional]
        #[unsafe(method(sceneDidEnterBackground:))]
        #[unsafe(method_family = none)]
        fn sceneDidEnterBackground(&self, scene: &UIScene);

        #[cfg(all(feature = "UIOpenURLContext", feature = "UIResponder"))]
        #[optional]
        #[unsafe(method(scene:openURLContexts:))]
        #[unsafe(method_family = none)]
        fn scene_openURLContexts(&self, scene: &UIScene, url_contexts: &NSSet<UIOpenURLContext>);

        #[cfg(feature = "UIResponder")]
        #[optional]
        #[unsafe(method(stateRestorationActivityForScene:))]
        #[unsafe(method_family = none)]
        fn stateRestorationActivityForScene(
            &self,
            scene: &UIScene,
        ) -> Option<Retained<NSUserActivity>>;

        #[cfg(feature = "UIResponder")]
        #[optional]
        #[unsafe(method(scene:restoreInteractionStateWithUserActivity:))]
        #[unsafe(method_family = none)]
        fn scene_restoreInteractionStateWithUserActivity(
            &self,
            scene: &UIScene,
            state_restoration_activity: &NSUserActivity,
        );

        #[cfg(feature = "UIResponder")]
        #[optional]
        #[unsafe(method(scene:willContinueUserActivityWithType:))]
        #[unsafe(method_family = none)]
        fn scene_willContinueUserActivityWithType(
            &self,
            scene: &UIScene,
            user_activity_type: &NSString,
        );

        #[cfg(feature = "UIResponder")]
        #[optional]
        #[unsafe(method(scene:continueUserActivity:))]
        #[unsafe(method_family = none)]
        fn scene_continueUserActivity(&self, scene: &UIScene, user_activity: &NSUserActivity);

        #[cfg(feature = "UIResponder")]
        #[optional]
        #[unsafe(method(scene:didFailToContinueUserActivityWithType:error:))]
        #[unsafe(method_family = none)]
        fn scene_didFailToContinueUserActivityWithType_error(
            &self,
            scene: &UIScene,
            user_activity_type: &NSString,
            error: &NSError,
        );

        #[cfg(feature = "UIResponder")]
        #[optional]
        #[unsafe(method(scene:didUpdateUserActivity:))]
        #[unsafe(method_family = none)]
        fn scene_didUpdateUserActivity(&self, scene: &UIScene, user_activity: &NSUserActivity);
    }
);

extern "C" {
    /// [Apple's documentation](https://developer.apple.com/documentation/uikit/uiscenewillconnectnotification?language=objc)
    pub static UISceneWillConnectNotification: &'static NSNotificationName;
}

extern "C" {
    /// [Apple's documentation](https://developer.apple.com/documentation/uikit/uiscenediddisconnectnotification?language=objc)
    pub static UISceneDidDisconnectNotification: &'static NSNotificationName;
}

extern "C" {
    /// [Apple's documentation](https://developer.apple.com/documentation/uikit/uiscenedidactivatenotification?language=objc)
    pub static UISceneDidActivateNotification: &'static NSNotificationName;
}

extern "C" {
    /// [Apple's documentation](https://developer.apple.com/documentation/uikit/uiscenewilldeactivatenotification?language=objc)
    pub static UISceneWillDeactivateNotification: &'static NSNotificationName;
}

extern "C" {
    /// [Apple's documentation](https://developer.apple.com/documentation/uikit/uiscenewillenterforegroundnotification?language=objc)
    pub static UISceneWillEnterForegroundNotification: &'static NSNotificationName;
}

extern "C" {
    /// [Apple's documentation](https://developer.apple.com/documentation/uikit/uiscenedidenterbackgroundnotification?language=objc)
    pub static UISceneDidEnterBackgroundNotification: &'static NSNotificationName;
}

extern "C" {
    /// [Apple's documentation](https://developer.apple.com/documentation/uikit/uiscenesessionroleimmersivespaceapplication?language=objc)
    #[cfg(feature = "UISceneDefinitions")]
    pub static UISceneSessionRoleImmersiveSpaceApplication: &'static UISceneSessionRole;
}