use core::ffi::*;
use core::ptr::NonNull;
use objc2::__framework_prelude::*;
use objc2_foundation::*;
use crate::*;
extern_class!(
#[unsafe(super(NSObject))]
#[thread_kind = MainThreadOnly]
#[derive(Debug, PartialEq, Eq, Hash)]
pub struct UISceneSession;
);
extern_conformance!(
unsafe impl NSCoding for UISceneSession {}
);
extern_conformance!(
unsafe impl NSObjectProtocol for UISceneSession {}
);
extern_conformance!(
unsafe impl NSSecureCoding for UISceneSession {}
);
impl UISceneSession {
extern_methods!(
#[unsafe(method(new))]
#[unsafe(method_family = new)]
pub unsafe fn new(mtm: MainThreadMarker) -> Retained<Self>;
#[unsafe(method(init))]
#[unsafe(method_family = init)]
pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>;
#[cfg(all(feature = "UIResponder", feature = "UIScene"))]
#[unsafe(method(scene))]
#[unsafe(method_family = none)]
pub fn scene(&self) -> Option<Retained<UIScene>>;
#[cfg(feature = "UISceneDefinitions")]
#[unsafe(method(role))]
#[unsafe(method_family = none)]
pub fn role(&self) -> Retained<UISceneSessionRole>;
#[cfg(feature = "UISceneConfiguration")]
#[unsafe(method(configuration))]
#[unsafe(method_family = none)]
pub fn configuration(&self) -> Retained<UISceneConfiguration>;
#[unsafe(method(persistentIdentifier))]
#[unsafe(method_family = none)]
pub fn persistentIdentifier(&self) -> Retained<NSString>;
#[unsafe(method(stateRestorationActivity))]
#[unsafe(method_family = none)]
pub fn stateRestorationActivity(&self) -> Option<Retained<NSUserActivity>>;
#[unsafe(method(setStateRestorationActivity:))]
#[unsafe(method_family = none)]
pub fn setStateRestorationActivity(
&self,
state_restoration_activity: Option<&NSUserActivity>,
);
#[unsafe(method(userInfo))]
#[unsafe(method_family = none)]
pub fn userInfo(&self) -> Option<Retained<NSDictionary<NSString, AnyObject>>>;
#[unsafe(method(setUserInfo:))]
#[unsafe(method_family = none)]
pub unsafe fn setUserInfo(&self, user_info: Option<&NSDictionary<NSString, AnyObject>>);
);
}