use core::ffi::*;
use core::ptr::NonNull;
use objc2::__framework_prelude::*;
#[cfg(feature = "objc2-core-foundation")]
use objc2_core_foundation::*;
use objc2_foundation::*;
use crate::*;
#[repr(transparent)]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct UIPushBehaviorMode(pub NSInteger);
impl UIPushBehaviorMode {
#[doc(alias = "UIPushBehaviorModeContinuous")]
pub const Continuous: Self = Self(0);
#[doc(alias = "UIPushBehaviorModeInstantaneous")]
pub const Instantaneous: Self = Self(1);
}
unsafe impl Encode for UIPushBehaviorMode {
const ENCODING: Encoding = NSInteger::ENCODING;
}
unsafe impl RefEncode for UIPushBehaviorMode {
const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING);
}
extern_class!(
#[unsafe(super(UIDynamicBehavior, NSObject))]
#[thread_kind = MainThreadOnly]
#[derive(Debug, PartialEq, Eq, Hash)]
#[cfg(feature = "UIDynamicBehavior")]
pub struct UIPushBehavior;
);
#[cfg(feature = "UIDynamicBehavior")]
extern_conformance!(
unsafe impl NSObjectProtocol for UIPushBehavior {}
);
#[cfg(feature = "UIDynamicBehavior")]
impl UIPushBehavior {
extern_methods!(
#[unsafe(method(initWithItems:mode:))]
#[unsafe(method_family = init)]
pub fn initWithItems_mode(
this: Allocated<Self>,
items: &NSArray<ProtocolObject<dyn UIDynamicItem>>,
mode: UIPushBehaviorMode,
) -> Retained<Self>;
#[unsafe(method(addItem:))]
#[unsafe(method_family = none)]
pub fn addItem(&self, item: &ProtocolObject<dyn UIDynamicItem>);
#[unsafe(method(removeItem:))]
#[unsafe(method_family = none)]
pub fn removeItem(&self, item: &ProtocolObject<dyn UIDynamicItem>);
#[unsafe(method(items))]
#[unsafe(method_family = none)]
pub fn items(&self) -> Retained<NSArray<ProtocolObject<dyn UIDynamicItem>>>;
#[cfg(all(feature = "UIGeometry", feature = "objc2-core-foundation"))]
#[unsafe(method(targetOffsetFromCenterForItem:))]
#[unsafe(method_family = none)]
pub fn targetOffsetFromCenterForItem(
&self,
item: &ProtocolObject<dyn UIDynamicItem>,
) -> UIOffset;
#[cfg(all(feature = "UIGeometry", feature = "objc2-core-foundation"))]
#[unsafe(method(setTargetOffsetFromCenter:forItem:))]
#[unsafe(method_family = none)]
pub fn setTargetOffsetFromCenter_forItem(
&self,
o: UIOffset,
item: &ProtocolObject<dyn UIDynamicItem>,
);
#[unsafe(method(mode))]
#[unsafe(method_family = none)]
pub fn mode(&self) -> UIPushBehaviorMode;
#[unsafe(method(active))]
#[unsafe(method_family = none)]
pub fn active(&self) -> bool;
#[unsafe(method(setActive:))]
#[unsafe(method_family = none)]
pub fn setActive(&self, active: bool);
#[cfg(feature = "objc2-core-foundation")]
#[unsafe(method(angle))]
#[unsafe(method_family = none)]
pub fn angle(&self) -> CGFloat;
#[cfg(feature = "objc2-core-foundation")]
#[unsafe(method(setAngle:))]
#[unsafe(method_family = none)]
pub fn setAngle(&self, angle: CGFloat);
#[cfg(feature = "objc2-core-foundation")]
#[unsafe(method(magnitude))]
#[unsafe(method_family = none)]
pub fn magnitude(&self) -> CGFloat;
#[cfg(feature = "objc2-core-foundation")]
#[unsafe(method(setMagnitude:))]
#[unsafe(method_family = none)]
pub fn setMagnitude(&self, magnitude: CGFloat);
#[cfg(feature = "objc2-core-foundation")]
#[unsafe(method(pushDirection))]
#[unsafe(method_family = none)]
pub fn pushDirection(&self) -> CGVector;
#[cfg(feature = "objc2-core-foundation")]
#[unsafe(method(setPushDirection:))]
#[unsafe(method_family = none)]
pub fn setPushDirection(&self, push_direction: CGVector);
#[cfg(feature = "objc2-core-foundation")]
#[unsafe(method(setAngle:magnitude:))]
#[unsafe(method_family = none)]
pub fn setAngle_magnitude(&self, angle: CGFloat, magnitude: CGFloat);
);
}
#[cfg(feature = "UIDynamicBehavior")]
impl UIPushBehavior {
extern_methods!(
#[unsafe(method(init))]
#[unsafe(method_family = init)]
pub fn init(this: Allocated<Self>) -> Retained<Self>;
#[unsafe(method(new))]
#[unsafe(method_family = new)]
pub fn new(mtm: MainThreadMarker) -> Retained<Self>;
);
}