neser 0.1.1

NESER - NES Emulator in Rust - is a NES emulator written in Rust. It aims to be a high-quality, hardware-accurate emulator that is also easy to use and extend. It supports a wide range of NES games and features, including various mappers, audio processing, and input handling. NESER is designed to be modular and extensible, allowing developers to easily add new features or support for additional hardware. It can be run using one of two frontends: a native desktop application using SDL2, or a web application using WebAssembly. The desktop application provides a high-performance, feature-rich experience with support for various input devices and display options, while the web application allows users to play NES games directly in their browsers without needing to install any software in a BYOR manner (Bring Your Own Roms).
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
//! Mapper 028 - Action 53 (homebrew multicart)
//!
//! Specifications:
//! - Fallback: Mesen2 `Core/NES/Mappers/Homebrew/Action53.h`
//! - NesDev wiki: <https://www.nesdev.org/wiki/INES_Mapper_028>
//!
//! Hardware: Action 53 multicart board
//!
//! Register select ($5000–$5FFF write): `selected_reg = ((value & 0x80) >> 6) | (value & 0x01)`
//! Selects which of 4 registers is the target for the next $8000–$FFFF write.
//!
//! Registers (written via $8000–$FFFF):
//! - `regs[0]` (R:CHR)   – bits 1:0 = 8 KB CHR bank
//! - `regs[1]` (R:PRG)   – bits 3:0 = inner PRG bank
//! - `regs[2]` (R:MODE)  – bits 1:0 = mirroring, bit 2 = slotSelect,
//!   bit 3 = prgSize, bits 5:4 = gameSize
//! - `regs[3]` (R:OUTER) – outer PRG bank (32 KB units; outerPrgSelect = regs[3] << 1)
//!
//! `mirroring_bit` is updated on every $8000–$FFFF write:
//! - regs[0] or regs[1] write: `mirroring_bit = (value >> 4) & 1`
//! - regs[2] write:            `mirroring_bit = value & 1`
//!
//! Mirroring:
//! - `regs[2] & 0x03` bits 1:0: if bit 1 is clear, `mirroring_bit` selects single-screen
//!   (0 = lower / ScreenA, 1 = upper / ScreenB).  If bit 1 is set: 2 = Vertical, 3 = Horizontal.
//!
//! PRG banking (16 KB pages):
//! - 32 KB mode (`prgSize=0`): both pages form a 32 KB block selected by inner and outer.
//! - 16 KB mode (`prgSize=1`): one page is switchable, the other is fixed to the outer edge.
//!
//! CHR: 8 KB switchable window; CHR-ROM or CHR-RAM (32 KB when no CHR-ROM).
//!
//! Known Limitations:
//! - No known gameplay-blocking functional limitations are currently documented.

use crate::cartridge::NametableLayout;
use crate::cartridge::base_mapper::BaseMapper;
use crate::cartridge::common::ChrMemory;
use crate::cartridge::mapper::{Mapper, MapperCapabilities};

const CHR_RAM_SIZE: usize = 32 * 1024;

/// Mapper 028 – Action 53 multicart.
pub struct Mapper28 {
    base: BaseMapper,
    selected_reg: u8,
    regs: [u8; 4],
    mirroring_bit: u8,
}

impl Mapper28 {
    pub fn new(ctx: super::mapper::MapperContext) -> Self {
        let capabilities = MapperCapabilities {
            has_chr_banking: true,
            has_dynamic_mirroring: true,
            prg_bank_size_kb: 16,
            chr_bank_size_kb: 8,
            max_prg_ram_kb: ctx.prg_ram_banks_8k as usize * 8,
            ..Default::default()
        };
        let mut base = BaseMapper::new(&ctx, capabilities);
        if ctx.chr_rom.is_empty() {
            base.set_chr_memory(ChrMemory::new_ram(CHR_RAM_SIZE));
        }
        base.configure_prg_banking(16 * 1024);
        base.configure_chr_banking(8 * 1024);

        let mut mapper = Self {
            base,
            selected_reg: 0,
            regs: [0; 4],
            mirroring_bit: 0,
        };
        mapper.update_banks();
        mapper
    }

    fn update_banks(&mut self) {
        // CHR
        self.base.select_chr_page(0, (self.regs[0] & 0x03) as i16);

        // Mirroring
        let mir_bits = self.regs[2] & 0x03;
        let mirroring = if (mir_bits & 0x02) == 0 {
            if self.mirroring_bit == 0 {
                NametableLayout::SingleScreenLower
            } else {
                NametableLayout::SingleScreenUpper
            }
        } else if mir_bits == 2 {
            NametableLayout::Vertical
        } else {
            NametableLayout::Horizontal
        };
        self.base.set_mirroring(mirroring);

        // PRG
        let outer_prg = (self.regs[3] as u16) << 1;
        let prg_select = (self.regs[1] & 0x0F) as u16;
        let slot_select = ((self.regs[2] >> 2) & 0x01) as u16;
        let prg_size = (self.regs[2] >> 3) & 0x01;
        let game_size = ((self.regs[2] >> 4) & 0x03) as usize;

        const OUTER_AND: [u16; 4] = [0x1FE, 0x1FC, 0x1F8, 0x1F0];
        const INNER_AND: [u16; 4] = [0x01, 0x03, 0x07, 0x0F];
        let omask = OUTER_AND[game_size];
        let imask = INNER_AND[game_size];

        if prg_size != 0 {
            // 16 KB mode
            let var_page = if slot_select != 0 { 0u8 } else { 1u8 };
            let fix_page = 1 - var_page;
            let var_bank = (outer_prg & omask) | (prg_select & imask);
            let fix_bank = (outer_prg & 0x1FE) | slot_select;
            self.base.select_prg_page(var_page.into(), var_bank as i16);
            self.base.select_prg_page(fix_page.into(), fix_bank as i16);
        } else {
            // 32 KB mode – inner selects a 32 KB block
            let ps = prg_select << 1;
            let page0 = (outer_prg & omask) | (ps & imask);
            let page1 = (outer_prg & omask) | ((ps | 0x01) & imask);
            self.base.select_prg_page(0, page0 as i16);
            self.base.select_prg_page(1, page1 as i16);
        }
    }
}

impl Mapper for Mapper28 {
    fn base(&self) -> &BaseMapper {
        &self.base
    }

    fn base_mut(&mut self) -> &mut BaseMapper {
        &mut self.base
    }

    fn write_prg(&mut self, addr: u16, value: u8) {
        match addr {
            0x6000..=0x7FFF => {
                self.base.try_write_prg_ram(addr, value);
            }
            0x5000..=0x5FFF => {
                self.selected_reg = ((value & 0x80) >> 6) | (value & 0x01);
            }
            0x8000..=0xFFFF => {
                let r = self.selected_reg as usize;
                if r <= 1 {
                    self.mirroring_bit = (value >> 4) & 0x01;
                } else if r == 2 {
                    self.mirroring_bit = value & 0x01;
                }
                self.regs[r] = value;
                self.update_banks();
            }
            _ => {}
        }
    }

    fn registers_snapshot(&self) -> Vec<u8> {
        let mut snap = self.regs.to_vec();
        snap.push(self.selected_reg);
        snap.push(self.mirroring_bit);
        snap
    }

    fn restore_registers(&mut self, data: &[u8]) {
        if data.len() >= 6 {
            self.regs.copy_from_slice(&data[0..4]);
            self.selected_reg = data[4];
            self.mirroring_bit = data[5];
            self.update_banks();
        }
    }

    fn reset(&mut self) {
        self.selected_reg = 0;
        self.regs = [0; 4];
        self.mirroring_bit = 0;
        self.update_banks();
    }
}

#[cfg(test)]
mod tests {
    use super::*;
    use crate::cartridge::NametableLayout;
    use crate::cartridge::mapper::{MapperContext, create_mapper};
    use crate::cartridge::test_helpers::banked_data;

    /// 32 banks × 16 KB = 512 KB PRG-ROM; no CHR-ROM (uses CHR-RAM).
    fn make_mapper() -> Mapper28 {
        Mapper28::new(MapperContext::new_for_test(
            28,
            banked_data(16 * 1024, 32),
            vec![],
            NametableLayout::Horizontal,
        ))
    }

    // ── Registration ──────────────────────────────────────────────────────

    #[test]
    fn mapper_28_is_registered() {
        let result = create_mapper(MapperContext::new_for_test(
            28,
            banked_data(16 * 1024, 32),
            vec![],
            NametableLayout::Horizontal,
        ));
        assert!(result.is_ok(), "mapper 28 must be available in factory");
    }

    // ── Default state ─────────────────────────────────────────────────────

    #[test]
    fn default_state_maps_first_32kb() {
        // prgSize=0 (32KB mode), gameSize=0, outer=0, inner=0
        // page0 = bank 0, page1 = bank 1
        let mapper = make_mapper();
        assert_eq!(mapper.read_prg(0x8000), 0, "page 0 → bank 0");
        assert_eq!(mapper.read_prg(0xC000), 1, "page 1 → bank 1");
    }

    #[test]
    fn default_mirroring_is_single_screen_lower() {
        let mapper = make_mapper();
        assert_eq!(mapper.get_mirroring(), NametableLayout::SingleScreenLower);
    }

    // ── Register selection ────────────────────────────────────────────────

    #[test]
    fn register_select_encoding() {
        // selected_reg = ((value & 0x80) >> 6) | (value & 0x01)
        // 0x00 → 0, 0x01 → 1, 0x80 → 2, 0x81 → 3
        let mut mapper = make_mapper();

        // Select reg 2 (0x80) and write MODE = 0x0B (prgSize=1, slotSelect=0, gameSize=0)
        mapper.write_prg(0x5000, 0x80); // select reg 2
        mapper.write_prg(0x8000, 0x08); // regs[2] = 0x08: prgSize=1
        // In 16KB mode slotSelect=0: page0 fixed=bank0, page1 variable=bank0
        assert_eq!(mapper.read_prg(0x8000), 0, "page 0 fixed = bank 0");

        // Select reg 1 (0x01) and write PRG inner = 1
        mapper.write_prg(0x5000, 0x01); // select reg 1
        mapper.write_prg(0x8000, 0x01); // regs[1] = 1, innerBank=1
        assert_eq!(mapper.read_prg(0xC000), 1, "page 1 variable = bank 1");
    }

    // ── CHR banking ───────────────────────────────────────────────────────

    #[test]
    fn chr_ram_is_32kb() {
        let mapper = make_mapper();
        assert_eq!(mapper.chr_ram_snapshot().len(), CHR_RAM_SIZE);
    }

    #[test]
    fn chr_bank_switching() {
        let mut mapper = make_mapper();

        // Write to CHR bank 2
        mapper.write_prg(0x5000, 0x00); // select reg 0
        mapper.write_prg(0x8000, 0x02); // regs[0] = 2, CHR bank = 2
        mapper.write_chr(0x0100, 0xAB);

        // Switch to bank 0 – data should not be visible there
        mapper.write_prg(0x5000, 0x00);
        mapper.write_prg(0x8000, 0x00);
        assert_eq!(
            mapper.read_chr(0x0100),
            0x00,
            "bank 0 should not contain data written to bank 2"
        );

        // Switch back to bank 2 – data should be present
        mapper.write_prg(0x5000, 0x00);
        mapper.write_prg(0x8000, 0x02);
        assert_eq!(mapper.read_chr(0x0100), 0xAB, "bank 2 data must persist");
    }

    // ── PRG 32 KB mode ───────────────────────────────────────────────────

    #[test]
    fn prg_32kb_mode_inner_bank_selection() {
        // gameSize=0 (32KB window), prgSize=0 (32KB), inner selects 32KB block
        // innerAnd=0x01, ps = inner << 1
        // page0 = (outer & 0x1FE) | (ps & 0x01)
        // page1 = (outer & 0x1FE) | ((ps|1) & 0x01)
        let mut mapper = make_mapper();
        // prgSize=0 is default; regs[2]=0 already

        // inner=1: ps=2, page0=(0&0x1FE)|(2&0x01)=0, page1=(0&0x1FE)|(3&0x01)=1
        mapper.write_prg(0x5000, 0x01); // select reg 1
        mapper.write_prg(0x8000, 0x01); // inner=1
        assert_eq!(mapper.read_prg(0x8000), 0, "32KB inner=1: page0=bank0");
        assert_eq!(mapper.read_prg(0xC000), 1, "32KB inner=1: page1=bank1");

        // inner=2: ps=4, gameSize=0 innerAnd=0x01 → ps&0x01=0, (ps|1)&0x01=1
        // page0=bank0, page1=bank1 (same as above due to 1-bit inner mask)
        // Use gameSize=3 for wider inner range
        mapper.write_prg(0x5000, 0x80); // select reg 2
        mapper.write_prg(0x8000, 0x30); // gameSize=3 (bits5:4=11), prgSize=0
        mapper.write_prg(0x5000, 0x01); // select reg 1
        mapper.write_prg(0x8000, 0x06); // inner=6, ps=12
        // outerAndMask=0x1F0, innerAndMask=0x0F
        // page0 = (0 & 0x1F0) | (12 & 0x0F) = 12
        // page1 = (0 & 0x1F0) | (13 & 0x0F) = 13
        assert_eq!(
            mapper.read_prg(0x8000),
            12,
            "32KB gameSize3 inner=6: page0=bank12"
        );
        assert_eq!(
            mapper.read_prg(0xC000),
            13,
            "32KB gameSize3 inner=6: page1=bank13"
        );
    }

    // ── PRG 16 KB mode, slotSelect=0 ─────────────────────────────────────

    #[test]
    fn prg_16kb_mode_slot0_page1_switchable() {
        // prgSize=1, slotSelect=0 → page1 is variable, page0 is fixed
        // fixed page0 = (outer & 0x1FE) | 0 = even bank of outer window
        let mut mapper = make_mapper();
        mapper.write_prg(0x5000, 0x80); // select reg 2
        mapper.write_prg(0x8000, 0x38); // gameSize=3, prgSize=1, slotSelect=0
        // outer=0 → fixed page0 = 0, variable page1

        mapper.write_prg(0x5000, 0x01); // select reg 1
        mapper.write_prg(0x8000, 0x05); // inner=5
        // var bank = (0 & 0x1F0) | (5 & 0x0F) = 5
        assert_eq!(
            mapper.read_prg(0x8000),
            0,
            "page0 fixed = bank0 (even outer)"
        );
        assert_eq!(mapper.read_prg(0xC000), 5, "page1 variable = bank5");

        mapper.write_prg(0x5000, 0x01);
        mapper.write_prg(0x8000, 0x09); // inner=9
        assert_eq!(mapper.read_prg(0xC000), 9, "page1 follows inner=9");
    }

    // ── PRG 16 KB mode, slotSelect=1 ─────────────────────────────────────

    #[test]
    fn prg_16kb_mode_slot1_page0_switchable() {
        // prgSize=1, slotSelect=1 → page0 is variable, page1 is fixed
        // fixed page1 = (outer & 0x1FE) | 1 = odd bank of outer window
        let mut mapper = make_mapper();
        mapper.write_prg(0x5000, 0x80); // select reg 2
        mapper.write_prg(0x8000, 0x3C); // gameSize=3, prgSize=1, slotSelect=1
        // outer=0 → fixed page1 = 1

        mapper.write_prg(0x5000, 0x01); // select reg 1
        mapper.write_prg(0x8000, 0x07); // inner=7
        // var bank = (0 & 0x1F0) | (7 & 0x0F) = 7
        assert_eq!(mapper.read_prg(0x8000), 7, "page0 variable = bank7");
        assert_eq!(
            mapper.read_prg(0xC000),
            1,
            "page1 fixed = bank1 (odd outer)"
        );
    }

    // ── Outer bank register ───────────────────────────────────────────────

    #[test]
    fn prg_outer_bank_selection() {
        // outerPrgSelect = regs[3] << 1; for gameSize=3, outerAndMask=0x1F0
        // Outer controls bits [8:4] of page index (256 KB blocks).
        // regs[3]=8 → outerPrgSelect=16; 16 & 0x1F0 = 16.
        let mut mapper = make_mapper();
        mapper.write_prg(0x5000, 0x80); // select reg 2
        mapper.write_prg(0x8000, 0x38); // gameSize=3, prgSize=1, slotSelect=0

        mapper.write_prg(0x5000, 0x81); // select reg 3
        mapper.write_prg(0x8000, 0x08); // outer=8 → outerPrgSelect=16

        mapper.write_prg(0x5000, 0x01); // select reg 1
        mapper.write_prg(0x8000, 0x05); // inner=5
        // fixed page0 = (16 & 0x1FE) | 0 = 16
        // var bank = (16 & 0x1F0) | (5 & 0x0F) = 16 | 5 = 21
        assert_eq!(
            mapper.read_prg(0x8000),
            16,
            "page0 fixed = bank16 (outer shift)"
        );
        assert_eq!(mapper.read_prg(0xC000), 21, "page1 variable = bank21");
    }

    // ── Mirroring ─────────────────────────────────────────────────────────

    #[test]
    fn mirroring_vertical_and_horizontal() {
        let mut mapper = make_mapper();

        mapper.write_prg(0x5000, 0x80); // select reg 2
        mapper.write_prg(0x8000, 0x02); // bits 1:0 = 2 → Vertical
        assert_eq!(mapper.get_mirroring(), NametableLayout::Vertical);

        mapper.write_prg(0x5000, 0x80);
        mapper.write_prg(0x8000, 0x03); // bits 1:0 = 3 → Horizontal
        assert_eq!(mapper.get_mirroring(), NametableLayout::Horizontal);
    }

    #[test]
    fn mirroring_single_screen_via_mirroring_bit() {
        let mut mapper = make_mapper();

        // Set regs[2] bits 1:0 = 0 (single-screen controlled by mirroring_bit)
        mapper.write_prg(0x5000, 0x80); // select reg 2
        mapper.write_prg(0x8000, 0x00); // bits1:0=0, mirroring_bit = 0 & 1 = 0 → lower
        assert_eq!(mapper.get_mirroring(), NametableLayout::SingleScreenLower);

        // Write reg 0 with bit 4 set → mirroring_bit = 1 → upper
        mapper.write_prg(0x5000, 0x00); // select reg 0
        mapper.write_prg(0x8000, 0x10); // mirroring_bit = (0x10>>4)&1 = 1
        assert_eq!(mapper.get_mirroring(), NametableLayout::SingleScreenUpper);

        // Regs[2] still 0 (bits1:0=0) so mirroring_bit is used
        // Write reg 1 with bit 4 clear → mirroring_bit = 0 → lower
        mapper.write_prg(0x5000, 0x01); // select reg 1
        mapper.write_prg(0x8000, 0x00); // mirroring_bit = 0 → lower
        assert_eq!(mapper.get_mirroring(), NametableLayout::SingleScreenLower);
    }

    // ── Reset ─────────────────────────────────────────────────────────────

    #[test]
    fn reset_restores_default_state() {
        let mut mapper = make_mapper();

        // Change state
        mapper.write_prg(0x5000, 0x80);
        mapper.write_prg(0x8000, 0x3B); // some mode

        // Reset
        mapper.reset();

        assert_eq!(mapper.read_prg(0x8000), 0);
        assert_eq!(mapper.read_prg(0xC000), 1);
        assert_eq!(mapper.get_mirroring(), NametableLayout::SingleScreenLower);
    }

    // ── Snapshot / restore ────────────────────────────────────────────────

    #[test]
    fn registers_snapshot_restore_roundtrip() {
        let mut mapper = make_mapper();
        mapper.write_prg(0x5000, 0x80); // select reg 2
        mapper.write_prg(0x8000, 0x3B); // mode
        mapper.write_prg(0x5000, 0x01); // select reg 1
        mapper.write_prg(0x8000, 0x07); // inner = 7
        mapper.write_prg(0x5000, 0x81); // select reg 3
        mapper.write_prg(0x8000, 0x02); // outer = 2

        let snap = mapper.registers_snapshot();

        let mut restored = make_mapper();
        restored.restore_registers(&snap);

        assert_eq!(restored.read_prg(0x8000), mapper.read_prg(0x8000));
        assert_eq!(restored.read_prg(0xC000), mapper.read_prg(0xC000));
        assert_eq!(restored.get_mirroring(), mapper.get_mirroring());
    }
}