use crate::game::GameState;
use crate::ids::PlayerId;
pub fn pay_as_decided(game: &mut GameState, player: PlayerId, amount: i32) -> bool {
game.player_add_energy(player, -amount);
true
}
pub fn refund(game: &mut GameState, player: PlayerId, amount: i32) {
game.player_add_energy(player, amount);
}
pub fn payment_order(part: &super::CostPart) -> i32 {
part.payment_order()
}
pub fn can_pay(
game: &crate::game::GameState,
_available_mana: &crate::mana::ManaPool,
source: crate::ids::CardId,
player: crate::ids::PlayerId,
_ability: Option<&crate::spellability::SpellAbility>,
part: &super::CostPart,
) -> bool {
let super::CostPart::PayEnergy(amount) = part else {
return false;
};
game.player(player).energy_counters >= amount.resolve(game, source, player)
}
pub fn pay_with_decision(
game: &mut GameState,
player: PlayerId,
source: crate::ids::CardId,
part: &super::CostPart,
_decision: &crate::cost::payment_decision::PaymentDecision,
) -> bool {
let super::CostPart::PayEnergy(amount) = part else {
return false;
};
let resolved = amount.resolve(game, source, player);
pay_as_decided(game, player, resolved)
}