use forge_foundation::ZoneType;
use crate::game::GameState;
use crate::ids::PlayerId;
pub fn pay_as_decided(
game: &mut GameState,
player: PlayerId,
amount: i32,
) -> Vec<crate::ids::CardId> {
let mut milled = Vec::new();
for _ in 0..amount {
if let Some(top) = game.take_top_card_from_zone(ZoneType::Library, player) {
game.move_card(top, ZoneType::Graveyard, player);
milled.push(top);
}
}
milled
}
pub fn payment_order(part: &super::CostPart) -> i32 {
part.payment_order()
}
pub fn can_pay(
game: &crate::game::GameState,
_available_mana: &crate::mana::ManaPool,
source: crate::ids::CardId,
player: crate::ids::PlayerId,
_ability: Option<&crate::spellability::SpellAbility>,
part: &super::CostPart,
) -> bool {
let super::CostPart::Mill(amount) = part else {
return false;
};
let resolved = amount.resolve(game, source, player);
let lib_size = game.zone(ZoneType::Library, player).len() as i32;
lib_size > resolved
}
pub fn pay_with_decision(
game: &mut GameState,
player: PlayerId,
source: crate::ids::CardId,
part: &super::CostPart,
_decision: &crate::cost::payment_decision::PaymentDecision,
) -> bool {
let super::CostPart::Mill(amount) = part else {
return false;
};
let resolved = amount.resolve(game, source, player);
pay_as_decided(game, player, resolved);
true
}