use crate::card::CounterType;
use crate::game::GameState;
use crate::ids::CardId;
pub fn pay_as_decided_cards(game: &mut GameState, cards: &[CardId]) -> bool {
for &cid in cards {
game.card_mut(cid).add_counter(&CounterType::M1M1, 1);
}
true
}
pub fn refund(game: &mut GameState, cards: &[CardId]) {
for &cid in cards {
game.card_mut(cid).remove_counter(&CounterType::M1M1, 1);
}
}
pub fn can_pay(
game: &crate::game::GameState,
source: crate::ids::CardId,
player: crate::ids::PlayerId,
part: &super::CostPart,
) -> bool {
let super::CostPart::Blight(amount) = part else {
return false;
};
let resolved_amount = amount.resolve(game, source, player);
let battlefield_cards: Vec<_> = game
.players
.iter()
.flat_map(|p| game.cards_in_zone(forge_foundation::ZoneType::Battlefield, p.id))
.map(|&cid| game.card(cid).clone())
.collect();
let creature_count = game
.cards_in_zone(forge_foundation::ZoneType::Battlefield, player)
.iter()
.filter(|&&cid| {
let c = game.card(cid);
c.is_creature()
&& !crate::staticability::static_ability_cant_put_counter::any_cant_put_counter_on_card(
&battlefield_cards,
c,
&CounterType::M1M1,
)
})
.count() as i32;
creature_count >= resolved_amount
}
pub fn pay_with_decision(
game: &mut GameState,
_player: crate::ids::PlayerId,
_source: CardId,
_part: &super::CostPart,
decision: &crate::cost::payment_decision::PaymentDecision,
) -> bool {
if let crate::cost::payment_decision::PaymentDecision::Cards(cards) = decision {
return pay_as_decided_cards(game, cards);
}
false
}