use forge_foundation::ZoneType;
use crate::game::GameState;
use crate::ids::CardId;
pub fn pay_as_decided_cards(game: &mut GameState, cards: &[CardId], exile: bool) -> bool {
if exile {
for &cid in cards {
let owner = game.card(cid).owner;
game.move_card(cid, ZoneType::Exile, owner);
}
}
true
}
pub const HASH_LKI: &str = "Beheld";
pub const HASH_CARDS: &str = "BeheldCards";
pub fn can_pay(
game: &crate::game::GameState,
_available_mana: &crate::mana::ManaPool,
source: crate::ids::CardId,
player: crate::ids::PlayerId,
_ability: Option<&crate::spellability::SpellAbility>,
part: &super::CostPart,
) -> bool {
let super::CostPart::Behold {
amount,
type_filter,
..
} = part
else {
return false;
};
let resolved_amount = amount.resolve(game, source, player);
if type_filter.ends_with("ChosenType") {
let mut cards = game.cards_in_zone(ZoneType::Hand, player).to_vec();
cards.extend(
game.cards_in_zone(ZoneType::Battlefield, player)
.iter()
.copied(),
);
for &cid in &cards {
let shared = cards
.iter()
.filter(|&&other| super::shares_creature_type(game, cid, other))
.count() as i32;
if shared >= resolved_amount {
return true;
}
}
return false;
}
let mut count = 0i32;
for &cid in game.cards_in_zone(ZoneType::Hand, player) {
if cid == source {
continue;
}
if type_filter == "Card"
|| type_filter.is_empty()
|| crate::ability::effects::matches_change_type(game.card(cid), type_filter, &[])
{
count += 1;
}
}
for &cid in game.cards_in_zone(ZoneType::Battlefield, player) {
if type_filter == "Card"
|| type_filter.is_empty()
|| crate::ability::effects::matches_change_type(game.card(cid), type_filter, &[])
{
count += 1;
}
}
count >= resolved_amount
}
pub fn pay_with_decision(
game: &mut GameState,
_player: crate::ids::PlayerId,
_source: CardId,
part: &super::CostPart,
decision: &crate::cost::payment_decision::PaymentDecision,
) -> bool {
let super::CostPart::Behold { exile, .. } = part else {
return false;
};
if let crate::cost::payment_decision::PaymentDecision::Cards(cards) = decision {
return pay_as_decided_cards(game, cards, *exile);
}
false
}