pub const HASH_LKI: &str = "Enlisted";
pub const HASH_CARDS: &str = "EnlistedCards";
pub fn can_pay(
game: &crate::game::GameState,
_available_mana: &crate::mana::ManaPool,
_source: crate::ids::CardId,
player: crate::ids::PlayerId,
_ability: Option<&crate::spellability::SpellAbility>,
_part: &super::CostPart,
) -> bool {
!super::get_enlist_targets(game, player).is_empty()
}
pub fn pay_with_decision(
_game: &mut crate::game::GameState,
_player: crate::ids::PlayerId,
_source: crate::ids::CardId,
_part: &super::CostPart,
_decision: &crate::cost::payment_decision::PaymentDecision,
) -> bool {
true
}