use forge_foundation::ZoneType;
use crate::game::GameState;
use crate::ids::{CardId, PlayerId};
pub fn pay_as_decided_self(game: &mut GameState, source: CardId, player: PlayerId) -> bool {
let owner = game.card(source).owner;
game.move_card(source, ZoneType::Graveyard, owner);
let _ = player;
true
}
pub fn pay_as_decided_cards(game: &mut GameState, cards: &[CardId], _player: PlayerId) -> bool {
for &cid in cards {
let owner = game.card(cid).owner;
game.move_card(cid, ZoneType::Graveyard, owner);
}
true
}
pub const HASH_LKI: &str = "Discarded";
pub const HASH_CARDS: &str = "DiscardedCards";
pub fn payment_order(part: &super::CostPart) -> i32 {
part.payment_order()
}
pub fn can_pay(
game: &crate::game::GameState,
_available_mana: &crate::mana::ManaPool,
source: crate::ids::CardId,
player: crate::ids::PlayerId,
_ability: Option<&crate::spellability::SpellAbility>,
part: &super::CostPart,
) -> bool {
let super::CostPart::Discard {
type_filter,
amount,
} = part
else {
return false;
};
let card = game.card(source);
if type_filter == "CARDNAME" {
return card.zone == ZoneType::Hand;
}
if type_filter == "Hand" {
return true;
}
if type_filter == "Card" || type_filter.is_empty() {
let mut hand_size = game.cards_in_zone(ZoneType::Hand, player).len() as i32;
if card.zone == ZoneType::Hand && card.owner == player {
hand_size -= 1;
}
return hand_size >= amount.resolve(game, source, player);
}
let mut matching = game
.cards_in_zone(ZoneType::Hand, player)
.iter()
.filter(|&&cid| {
crate::ability::effects::matches_change_type(game.card(cid), type_filter, &[])
})
.count() as i32;
if card.zone == ZoneType::Hand
&& card.owner == player
&& crate::ability::effects::matches_change_type(card, type_filter, &[])
{
matching -= 1;
}
matching >= amount.resolve(game, source, player)
}
pub fn pay_with_decision(
game: &mut GameState,
player: PlayerId,
source: CardId,
part: &super::CostPart,
decision: &crate::cost::payment_decision::PaymentDecision,
) -> bool {
let super::CostPart::Discard { type_filter, .. } = part else {
return false;
};
if type_filter == "CARDNAME" || type_filter == "NICKNAME" {
return pay_as_decided_self(game, source, player);
}
if let crate::cost::payment_decision::PaymentDecision::Cards(cards) = decision {
return pay_as_decided_cards(game, cards, player);
}
false
}