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use serde::{
Deserialize,
Serialize,
};
use crate::{
participant::*,
player::*,
};
/// Equivalent for start.gg TeamMember.
///
/// Each element in the structure is optional, allowing a user to only query values they want.
/// Given each is an option and not a requirement, a method is included for each element with the same name.
/// These methods will unwrap and return the proper value without any unwrapping or references needed.
#[derive(Clone, Default, Serialize, Deserialize)]
pub struct GGTeamMember {
pub id: Option<i64>,
#[serde(rename(serialize = "isAlternate", deserialize = "isAlternate"))]
pub is_alternate: Option<bool>,
#[serde(rename(serialize = "isCaptain", deserialize = "isCaptain"))]
pub is_captain: Option<bool>,
#[serde(rename(serialize = "memberType", deserialize = "memberType"))]
pub member_type: Option<i64>,
pub participant: Option<Box<GGParticipant>>,
pub player: Option<Box<GGPlayer>>,
pub status: Option<i64>,
}
impl GGTeamMember {
/// Returns the id of the team member.
///
/// Returns zero if not set or wasn't queried.
pub fn id(&self) -> i64 {
let mut result: i64 = 0;
if self.id.is_some() {
result = self.id.unwrap().clone();
}
return result;
}
/// Returns if the team member is an alternate.
///
/// Returns false if not set or wasn't queried.
pub fn is_alternate(&self) -> bool {
let mut result: bool = false;
if self.is_alternate.is_some() {
result = self.is_alternate.unwrap().clone();
}
return result;
}
/// Returns if the team member is a captain.
///
/// Returns false if not set or wasn't queried.
pub fn is_captain(&self) -> bool {
let mut result: bool = false;
if self.is_captain.is_some() {
result = self.is_captain.unwrap().clone();
}
return result;
}
/// Returns the member type of the team member.
///
/// Returns zero if not set or wasn't queried.
pub fn member_type(&self) -> i64 {
let mut result: i64 = 0;
if self.member_type.is_some() {
result = self.member_type.unwrap().clone();
}
return result;
}
/// Returns the participant of the team member.
///
/// Returns an empty participant if not set or wasn't queried.
pub fn participant(&self) -> GGParticipant {
let mut result: GGParticipant = Default::default();
if self.participant.is_some() {
result = *self.participant.as_ref().unwrap().clone();
}
return result;
}
/// Returns the player of the team member.
///
/// Returns an empty player if not set or wasn't queried.
pub fn player(&self) -> GGPlayer {
let mut result: GGPlayer = Default::default();
if self.player.is_some() {
result = *self.player.as_ref().unwrap().clone();
}
return result;
}
/// Returns the status of the team member.
///
/// Returns zero if not set or wasn't queried.
pub fn status(&self) -> i64 {
let mut result: i64 = 0;
if self.status.is_some() {
result = self.status.unwrap().clone();
}
return result;
}
}