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use serde::{
Deserialize,
Serialize,
};
use crate::{
entrant::*,
participant::*,
};
/// Equivalent for start.gg GameSelection.
///
/// Each element in the structure is optional, allowing a user to only query values they want.
/// Given each is an option and not a requirement, a method is included for each element with the same name.
/// These methods will unwrap and return the proper value without any unwrapping or references needed.
#[derive(Clone, Default, Serialize, Deserialize)]
pub struct GGGameSelection {
pub entrant: Option<Box<GGEntrant>>,
pub id: Option<i64>,
#[serde(rename(serialize = "orderNum", deserialize = "orderNum"))]
pub order_num: Option<i64>,
pub participant: Option<Box<GGParticipant>>,
#[serde(rename(serialize = "selectionType", deserialize = "selectionType"))]
pub selection_type: Option<i64>,
#[serde(rename(serialize = "selectionValue", deserialize = "selectionValue"))]
pub selection_value: Option<i64>,
}
impl GGGameSelection {
/// Returns the entrant of the game selection.
///
/// Returns an empty entrant if not set or wasn't queried.
pub fn entrant(&self) -> GGEntrant {
let mut result: GGEntrant = Default::default();
if self.entrant.is_some() {
result = *self.entrant.as_ref().unwrap().clone();
}
return result;
}
/// Returns the id of the game selection.
///
/// Returns zero if not set or wasn't queried.
pub fn id(&self) -> i64 {
let mut result: i64 = 0;
if self.id.is_some() {
result = self.id.unwrap().clone();
}
return result;
}
/// Returns the order number of the game selection.
///
/// Returns zero if not set or wasn't queried.
pub fn order_num(&self) -> i64 {
let mut result: i64 = 0;
if self.order_num.is_some() {
result = self.order_num.unwrap().clone();
}
return result;
}
/// Returns the participant of the game selection.
///
/// Returns an empty participant if not set or wasn't queried.
pub fn participant(&self) -> GGParticipant {
let mut result: GGParticipant = Default::default();
if self.participant.is_some() {
result = *self.participant.as_ref().unwrap().clone();
}
return result;
}
/// Returns the selection type of the game selection.
///
/// Returns zero if not set or wasn't queried.
pub fn selection_type(&self) -> i64 {
let mut result: i64 = 0;
if self.selection_type.is_some() {
result = self.selection_type.unwrap().clone();
}
return result;
}
/// Returns the selection value of the game selection.
///
/// Returns zero if not set or wasn't queried.
pub fn selection_value(&self) -> i64 {
let mut result: i64 = 0;
if self.selection_value.is_some() {
result = self.selection_value.unwrap().clone();
}
return result;
}
}