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use serde::{
Deserialize,
Serialize,
};
use crate::{
entrant::*,
page_info::*,
phase::*,
phase_group::*,
player::*,
progression::*,
};
/// Equivalent for start.gg SeedConnection.
#[derive(Clone, Serialize, Deserialize)]
pub struct GGSeedConnection {
pub nodes: Vec<GGSeed>,
pub page_info: Option<Box<GGPageInfo>>,
}
impl GGSeedConnection {
/// Returns the page info of the connection.
///
/// Returns empty page info if not set or wasn't queried.
pub fn page_info(&self) -> GGPageInfo {
let mut result: GGPageInfo = Default::default();
if self.page_info.is_some() {
result = *self.page_info.as_ref().unwrap().clone();
}
return result;
}
}
/// Equivalent for start.gg Seed.
///
/// Each element in the structure is optional, allowing a user to only query values they want.
/// Given each is an option and not a requirement, a method is included for each element with the same name.
/// These methods will unwrap and return the proper value without any unwrapping or references needed.
#[derive(Clone, Default, Serialize, Deserialize)]
pub struct GGSeed {
// pub checked_in_participants: JSON
pub entrant: Option<Box<GGEntrant>>,
#[serde(rename(serialize = "groupSeedNum", deserialize = "groupSeedNum"))]
pub group_seed_num: Option<i64>,
pub id: Option<i64>,
#[serde(rename(serialize = "isBye", deserialize = "isBye"))]
pub is_bye: Option<bool>,
#[serde(rename(serialize = "phase", deserialize = "phase"))]
pub phase: Option<Box<GGPhase>>,
#[serde(rename(serialize = "phaseGroup", deserialize = "phaseGroup"))]
pub phase_group: Option<Box<GGPhaseGroup>>,
#[serde(rename(serialize = "placeholderName", deserialize = "placeholderName"))]
pub placeholder_name: Option<String>,
pub placement: Option<i64>,
pub players: Option<Vec<GGPlayer>>,
#[serde(rename(serialize = "progressionSeedId", deserialize = "progressionSeedId"))]
pub progression_seed_id: Option<i64>,
#[serde(rename(serialize = "progressionSource", deserialize = "progressionSource"))]
pub progression_source: Option<Box<GGProgression>>,
#[serde(rename(serialize = "seedNum", deserialize = "seedNum"))]
pub seed_num: Option<i64>,
// pub set_record_without_byes: JSON
// pub standings: Option<Vec<GGStanding>>
}
impl GGSeed {
/// Returns the entrant of the seed.
///
/// Returns an empty entrant if not set or wasn't queried.
pub fn entrant(&self) -> GGEntrant {
let mut result: GGEntrant = Default::default();
if self.entrant.is_some() {
result = *self.entrant.as_ref().unwrap().clone();
}
return result;
}
/// Returns the group seed number of the seed.
///
/// Returns zero if not set or wasn't queried.
pub fn group_seed_num(&self) -> i64 {
let mut result: i64 = 0;
if self.group_seed_num.is_some() {
result = self.group_seed_num.unwrap().clone();
}
return result;
}
/// Returns the id of the seed.
///
/// Returns zero if not set or wasn't queried.
pub fn id(&self) -> i64 {
let mut result: i64 = 0;
if self.id.is_some() {
result = self.id.unwrap().clone();
}
return result;
}
/// Returns if the seed is a bye.
///
/// Returns false if not set or wasn't queried.
pub fn is_bye(&self) -> bool {
let mut result: bool = false;
if self.is_bye.is_some() {
result = self.is_bye.unwrap().clone();
}
return result;
}
/// Returns the phase of the seed.
///
/// Returns an empty phase if not set or wasn't queried.
pub fn phase(&self) -> GGPhase {
let mut result: GGPhase = Default::default();
if self.phase.is_some() {
result = *self.phase.as_ref().unwrap().clone();
}
return result;
}
/// Returns the phase group of the seed.
///
/// Returns an empty phase group if not set or wasn't queried.
pub fn phase_group(&self) -> GGPhaseGroup {
let mut result: GGPhaseGroup = Default::default();
if self.phase_group.is_some() {
result = *self.phase_group.as_ref().unwrap().clone();
}
return result;
}
/// Returns the placeholder name of the seed.
///
/// Returns an empty string if not set or wasn't queried.
pub fn placeholder_name(&self) -> String {
let mut result: String = "".to_string();
if self.placeholder_name.is_some() {
result = self.placeholder_name.clone().unwrap().clone();
}
return result;
}
/// Returns the placement of the seed.
///
/// Returns zero if not set or wasn't queried.
pub fn placement(&self) -> i64 {
let mut result: i64 = 0;
if self.placement.is_some() {
result = self.placement.unwrap().clone();
}
return result;
}
/// Returns the players in the event.
///
/// Returns an empty vector if not set or wasn't queried.
pub fn players(&self) -> Vec<GGPlayer> {
let mut result: Vec<GGPlayer> = Vec::new();
if self.players.is_some() {
for player in self.players.as_ref().unwrap() {
result.push(player.clone());
}
}
return result;
}
/// Returns the progression source of the seed.
///
/// Returns an empty progression if not set or wasn't queried.
pub fn progression_source(&self) -> GGProgression {
let mut result: GGProgression = Default::default();
if self.progression_source.is_some() {
result = *self.progression_source.as_ref().unwrap().clone();
}
return result;
}
/// Returns the seed number of the seed.
///
/// Returns zero if not set or wasn't queried.
pub fn seed_num(&self) -> i64 {
let mut result: i64 = 0;
if self.seed_num.is_some() {
result = self.seed_num.unwrap().clone();
}
return result;
}
}