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use serde::{
Deserialize,
Serialize,
};
use crate::{
game_selection::*,
image::*,
stage::*,
};
/// Equivalent for start.gg Game.
///
/// Each element in the structure is optional, allowing a user to only query values they want.
/// Given each is an option and not a requirement, a method is included for each element with the same name.
/// These methods will unwrap and return the proper value without any unwrapping or references needed.
#[derive(Clone, Default, Serialize, Deserialize)]
pub struct GGGame {
pub id: Option<i64>,
pub images: Option<Vec<GGImage>>,
#[serde(rename(serialize = "orderNum", deserialize = "orderNum"))]
pub order_num: Option<i64>,
pub selections: Option<Vec<GGGameSelection>>,
pub stage: Option<Box<GGStage>>,
pub state: Option<i64>,
#[serde(rename(serialize = "winnerId", deserialize = "winnerId"))]
pub winner_id: Option<i64>,
}
impl GGGame {
/// Returns the id of the game.
///
/// Returns zero if not set or wasn't queried.
pub fn id(&self) -> i64 {
let mut result: i64 = 0;
if self.id.is_some() {
result = self.id.unwrap().clone();
}
return result;
}
/// Returns the images of the game.
///
/// Returns an empty vector if not set or wasn't queried.
pub fn images(&self) -> Vec<GGImage> {
let mut result: Vec<GGImage> = Vec::new();
if self.images.is_some() {
for image in self.images.as_ref().unwrap() {
result.push(image.clone());
}
}
return result;
}
/// Returns the order number of the game.
///
/// Returns zero if not set or wasn't queried.
pub fn order_num(&self) -> i64 {
let mut result: i64 = 0;
if self.order_num.is_some() {
result = self.order_num.unwrap().clone();
}
return result;
}
/// Returns the selections of the game.
///
/// Returns an empty vector if not set or wasn't queried.
pub fn selections(&self) -> Vec<GGGameSelection> {
let mut result: Vec<GGGameSelection> = Vec::new();
if self.selections.is_some() {
for selection in self.selections.as_ref().unwrap() {
result.push(selection.clone());
}
}
return result;
}
/// Returns the stage of the game.
///
/// Returns an empty stage if not set or wasn't queried.
pub fn stage(&self) -> GGStage {
let mut result: GGStage = Default::default();
if self.stage.is_some() {
result = *self.stage.as_ref().unwrap().clone();
}
return result;
}
/// Returns the state of the game.
///
/// Returns zero if not set or wasn't queried.
pub fn state(&self) -> i64 {
let mut result: i64 = 0;
if self.state.is_some() {
result = self.state.unwrap().clone();
}
return result;
}
/// Returns the winner id of the game.
///
/// Returns zero if not set or wasn't queried.
pub fn winner_id(&self) -> i64 {
let mut result: i64 = 0;
if self.winner_id.is_some() {
result = self.winner_id.unwrap().clone();
}
return result;
}
}