use crate::wrappers::{*, structs::*, unreal::*};
use super::*;
pub struct TrainingEditorSaveDataWrapper(pub usize);
impl_object!(TrainingEditorSaveDataWrapper);
impl TrainingEditorSaveData for TrainingEditorSaveDataWrapper {}
pub trait TrainingEditorSaveData : Object {
fn get_code(&self) -> RLString {
unsafe {
let mut result = RLString::new();
let result_ptr: *mut RLString = &mut result as *mut RLString;
TrainingEditorData_TA_Get_Code(self.addr(), result_ptr);
result
}
}
fn get_tm_name(&self) -> RLString {
unsafe {
let mut result = RLString::new();
let result_ptr: *mut RLString = &mut result as *mut RLString;
TrainingEditorData_TA_Get_TM_Name(self.addr(), result_ptr);
result
}
}
fn get_type(&self) -> u8 {
unsafe {
TrainingEditorData_TA_Get_Type(self.addr())
}
}
fn get_difficulty(&self) -> u8 {
unsafe {
TrainingEditorData_TA_Get_Difficulty(self.addr())
}
}
fn get_creator_name(&self) -> RLString {
unsafe {
let mut result = RLString::new();
let result_ptr: *mut RLString = &mut result as *mut RLString;
TrainingEditorData_TA_Get_CreatorName(self.addr(), result_ptr);
result
}
}
fn get_description(&self) -> RLString {
unsafe {
let mut result = RLString::new();
let result_ptr: *mut RLString = &mut result as *mut RLString;
TrainingEditorData_TA_Get_Description(self.addr(), result_ptr);
result
}
}
fn get_num_rounds(&self) -> i32 {
unsafe {
TrainingEditorData_TA_Get_NumRounds(self.addr())
}
}
fn get_created_at(&self) -> i64 {
unsafe {
TrainingEditorData_TA_Get_CreatedAt(self.addr())
}
}
fn get_updated_at(&self) -> i64 {
unsafe {
TrainingEditorData_TA_Get_UpdatedAt(self.addr())
}
}
fn get_creator_player_id(&self) -> UniqueNetId {
unsafe {
let mut result = UniqueNetId::new();
let result_ptr: *mut UniqueNetId = &mut result as *mut UniqueNetId;
TrainingEditorData_TA_Get_CreatorPlayerID(self.addr(), result_ptr);
result
}
}
fn init(&self) {
unsafe {
TrainingEditorData_TA_Init(self.addr());
}
}
}
extern "C" {
fn TrainingEditorData_TA_Get_Code(obj: usize, result: *mut RLString);
fn TrainingEditorData_TA_Get_TM_Name(obj: usize, result: *mut RLString);
fn TrainingEditorData_TA_Get_Type(obj: usize) -> u8;
fn TrainingEditorSaveDataWrapper_SetType(obj: usize, new_val: u8);
fn TrainingEditorData_TA_Get_Difficulty(obj: usize) -> u8;
fn TrainingEditorSaveDataWrapper_SetDifficulty(obj: usize, new_val: u8);
fn TrainingEditorData_TA_Get_CreatorName(obj: usize, result: *mut RLString);
fn TrainingEditorData_TA_Get_Description(obj: usize, result: *mut RLString);
fn TrainingEditorData_TA_Get_NumRounds(obj: usize) -> i32;
fn TrainingEditorSaveDataWrapper_SetNumRounds(obj: usize, new_val: i32);
fn TrainingEditorData_TA_Get_CreatedAt(obj: usize) -> i64;
fn TrainingEditorSaveDataWrapper_SetCreatedAt(obj: usize, new_val: i64);
fn TrainingEditorData_TA_Get_UpdatedAt(obj: usize) -> i64;
fn TrainingEditorSaveDataWrapper_SetUpdatedAt(obj: usize, new_val: i64);
fn TrainingEditorData_TA_Get_CreatorPlayerID(obj: usize, result: *mut UniqueNetId);
fn TrainingEditorSaveDataWrapper_SetCreatorPlayerID(obj: usize, new_val: *mut UniqueNetId);
fn TrainingEditorData_TA_Init(obj: usize);
}