use crate::wrappers::{*, structs::*, unreal::*};
use super::*;
pub struct BallCarSpringPickupWrapper(pub usize);
impl_object!(BallCarSpringPickupWrapper);
impl BallCarSpringPickup for BallCarSpringPickupWrapper {}
impl SpringPickup for BallCarSpringPickupWrapper {}
impl TargetedPickup for BallCarSpringPickupWrapper {}
impl RumblePickupComponent for BallCarSpringPickupWrapper {}
impl CarComponent for BallCarSpringPickupWrapper {}
impl Actor for BallCarSpringPickupWrapper {}
pub trait BallCarSpringPickup : SpringPickup {
fn scale_spring_mesh_to_location(&self, new_location: Vector, target_location: Vector) {
unsafe {
let mut new_location = new_location;
let new_location: *mut Vector = &mut new_location as *mut Vector;
let mut target_location = target_location;
let target_location: *mut Vector = &mut target_location as *mut Vector;
SpecialPickup_BallCarSpring_TA_ScaleSpringMeshToLocation(self.addr(), new_location, target_location);
}
}
}
extern "C" {
fn SpecialPickup_BallCarSpring_TA_ScaleSpringMeshToLocation(obj: usize, NewLocation: *mut Vector, TargetLocation: *mut Vector);
}