use crate::wrappers::{*, structs::*, unreal::*};
use super::*;
pub struct PhysicalMaterialPropertyWrapper(pub usize);
impl_object!(PhysicalMaterialPropertyWrapper);
impl PhysicalMaterialProperty for PhysicalMaterialPropertyWrapper {}
pub trait PhysicalMaterialProperty : Object {
fn get_b_sticky_wheels(&self) -> bool {
unsafe {
PhysicalMaterialProperty_TA_Get_bStickyWheels(self.addr())
}
}
fn get_b_consider_for_ground(&self) -> bool {
unsafe {
PhysicalMaterialProperty_TA_Get_bConsiderForGround(self.addr())
}
}
}
extern "C" {
fn PhysicalMaterialProperty_TA_Get_bStickyWheels(obj: usize) -> bool;
fn PhysicalMaterialPropertyWrapper_SetbStickyWheels(obj: usize, new_val: bool);
fn PhysicalMaterialProperty_TA_Get_bConsiderForGround(obj: usize) -> bool;
fn PhysicalMaterialPropertyWrapper_SetbConsiderForGround(obj: usize, new_val: bool);
}