use crate::wrappers::{*, structs::*, unreal::*};
use super::*;
pub struct AttachmentPickupWrapper(pub usize);
impl_object!(AttachmentPickupWrapper);
impl AttachmentPickup for AttachmentPickupWrapper {}
impl RumblePickupComponent for AttachmentPickupWrapper {}
impl CarComponent for AttachmentPickupWrapper {}
impl Actor for AttachmentPickupWrapper {}
pub trait AttachmentPickup : RumblePickupComponent {
fn pickup_end(&self) {
unsafe {
SpecialPickup_Attachment_TA_PickupEnd(self.addr());
}
}
fn pickup_start(&self) {
unsafe {
SpecialPickup_Attachment_TA_PickupStart(self.addr());
}
}
}
extern "C" {
fn SpecialPickup_Attachment_TA_PickupEnd(obj: usize);
fn SpecialPickup_Attachment_TA_PickupStart(obj: usize);
}